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RebelChum

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File Comments posted by RebelChum

    New Beginning SP Mod

       4,567    36

    This update is awesome, great work MagSul. 

     

    Sorry my subpar voice acting didn't make the cut :'''( 

     

    I really liked all the random dialogue. One little thing (not really a bug per se but whatever) was that Kel'Dor in his room you talk to that has a modified voice. After he's done talking you can just go press Use on him and he has a regular voice lol.

     

    Not sure if I'm the only one who spent so much time exploring that I forgot where I was told to meet Jaden. Maybe the objective text could be modified to specify? Maybe my memory just sucks...

     

    Another thing I loved was the holocrons rewarding you with more advanced Force powers. Maybe you should hide a Push 2 one inside the block of Rosh's class to test if people actually join in :P

     

    All in all this really speaks to the hard work you've put in to this over the past year(?) now. I loved the part where the player seems really worried that she kept Jaden and Kyle waiting.

     

    I loved the organic feeling of the temple and it's population. This is how JKA SHOULD HAVE BEEN.

    FFA_China

       593    13

    This is great! I love the howler models. How on earth did you make those?! Are those blades of grass in the flowerboxes outside the lower elevation temple models? They looked good. 

     

    Playing this map with r_dynamicglow is a must if your computer can handle it. Makes the lanterns, windows, and water look great! 

     

    Love the look and feel of the map. Five stars!

    Smoo and Artemis like this

    New Year Dojo

       166    7

    reminds me of that animatrix dojo :)

    the gong's supposed to spawn enemy npc's, right?

     

    That would've been a good idea! But I guess the map was more made for MP. A single player ladder edition would be cool.

    Smoo likes this

    New Beginning SP Mod

       4,567    36

    I liked it. Very nice design and feels like you're onto something as far as gameplay goes. Always felt that the training sequences in both Jedi Outcast and Academy were too abbreviated. 

     

    Very creative use of dialogue sound files that could already be found in the game.

     

    I'll admit to suffering a few stutters at the beginning of the game. After Kyle said "Let's get started." I kind of just stood there staring at them for a moment expecting them to do something or otherwise direct me to the door I was supposed to go to. After waiting long enough to determine that wasn't going to happen I fumbled with the rooms until I got into the first puzzle.

     

    Call me dumb but the first puzzle had me stumped for a bit. I got the whole force sense deal immediately but I had to guess at which symbol was supposed to be used or force pushed since the correct one didn't match the symbol by the door. Though this may have been intentional.

     

    All in all I really enjoyed the little obstacle course and the secret area. Well done on the concept and the design!

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