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Nikomaru14

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File Comments posted by Nikomaru14

  1. Um do you think you could add a script to turn noclip off on npcs?

    Yes definitely! Actually I thought I had one before at some point, but it must have got lost in my files somewhere o.0  I'll include it when I update this file which should be in the next couple days or so. It might be a good idea to click the "follow this file" button under download so it notifies you when I post the update, at least I think that's how it works.

    bigphil2695 and Maksman like this
  2. btw I'm interested on those anim scripts you mentioned. Would be nice with optional looping. One example of useful looping is with the "using terminals" animation, where the npc is "interacting" with an imperial terminal or something with buttons.

    Ok so how the animation scripts work, I call them animations but most of them are just static stances for the npc to pose and stay in (for example a bunch of different ways to sit, stand, lay, on their knees, etc), but I do have several that are real animations like you mention typing on a terminal, getting force choked, dancing etc. How those work is they loop indefinitely until you run the script stop_anim, which then returns them to their normal standing position. I'm still finishing up some of the scripts like I'm trying to make an idle talking animation that looks natural and may attempt to make another dance sequence. But you'll probably see them up here this weekend or next.  

    Username likes this
  3. This is excellent work!  Can you make a script to add or take away a lightsaber from a spawned npc?  How about give force all?

    Thank you! I don't think there is any way to give a lightsaber to a npc that doesn't have one through scripts. The only way to take away one would be by using my script no_weapon on them. Give force all would be possible, I will add it when I update this mod after I figure out how to fix no_force.

    Maksman likes this
  4. is it possible to restore the other missing npc classes like the saboteur (for stealthing abilities) and jettrooper classes (so npcs can use jetpacks and can be killed because the boba fett class is immortal)

    As far as I know, those npc classes work fine. All you need to do is make a new npc with the class CLASS_ROCKETTROOPER or CLASS_SABOTEUR and they will use those abilities. Plus you can use this mod to make boba fett class npcs killable.

    Maksman likes this
  5. Oh is it possible to make a script to make npcs like rebornboss to use the melee kata specials like kyle_boss or pull sabers away like kyle_boss? Also i would love to have you upload the animation scripts.

    Those abilties are hard coded to the npc named kyle_boss. The only way you would be able to have a different npc do them is make a different npc named kyle_boss, but you would only be able to have one kyle_boss in your game at a time. There's no easy way around this with scripts, you would need a much more complicated mod that changes the game code to be able to have multiple npcs with kyle_boss's abilities.

    bigphil2695 likes this
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