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Noodle

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File Comments posted by Noodle

    Sio Bibble

       86    9
    23 hours ago, Ramikad said:

    I've always remembered his name thanks to his unforgettable, iconic line from Galactic Battlegrounds:

    "Bibble reporting."

    I had completely forgotten that he was in that game! Should have used that voice line lol!

    NumberWan likes this

    Bounty Hunter

       494    14
    On 5/26/2022 at 3:37 PM, JediDevin94 said:

    Ok thanks um is it possible to try a class like Boba Fett or does that still count as rocket trooper?

    Class Boba Fett should work just fine, it works in a different way to the rocket trooper.

    Bounty Hunter

       494    14
    On 5/21/2022 at 4:31 PM, JediDevin94 said:

    As far as I know it's only this model. Movie Duels uses different animations and poses when it comes to guns also I forgot to mention this in my previous comment and I do not know if this happens in base JKA  or not but as far as movie duels go when ever I try landing back down to the ground after using the jet pack it still is activated and he hovers from the ground a bit too so I'm hoping you can fix that too but if not then don't worry about it but off topic you should try Movie Duels It's really good however if you plan on using this model in gameplay you have to use the playermodel bounty_hunter cheat to use him because there is no character selection icon to select him unless you decide to make him as part of the Jaden Korr customization.

    Alright, if I recall correctly, the reason that happens is because of the NPC's class. You can open the NPC file in the ext_data folder and change the class from CLASS_ROCKETTROOPER to something that might suit you better, like CLASS_STORMTROOPER. I believe that should fix the issue.

    Bounty Hunter

       494    14
    On 5/12/2022 at 10:57 PM, JediDevin94 said:

    Is there by any chance you can make this mod compatible with movie duels? Because when I try it out on there the gun weapons animations don't look right like for an example when he wields a blaster pistol he doesn't aim  strait forward he instead aims to the right so when I'm shooting an enemy he misses often because of that. Still a great mod though.

    Does this problem happen with other models aswell? I have never played Movie Duels so I don't know if there might be compatibility issues but so far I hadn't got problems in the base game. 

    Pyke Pack 2

       214    1

    I love this file. Can't give it an unbiased review since I worked on the rigging, but this is a great quality model and if you're a fan of the pyke syndicate, then you should totally try this one. Only criticism I could give is to the UV Mapping in the textures, which is too disorganized for my taste, but aside from that, this is a great model to play with or to use as NPCs to make a map feel more alive. 

    The Pyke Pack

       461    7
    10 hours ago, ZanderNao said:

    It was really fun to sort of design my own Pykes but the credit goes to Phazzzer for creating the models based on my input. It turned out phenomenal.

    All the same, he did a wonderful work and I'm sure it was money well spent. 

  1. Do you mean as in a Stance mod or something? I'll have it overwrite my KOTOR stances to test it but I don't know if it's what you mean.

     

    Exactly! Stance mods override the default _humanoid.gla folder. It could be fixed if you manually merge the files, but that'd depend exclusively on the user.

  2. Excuse me, the 'Bonus animations' won't work for me, they just put my character in a still, idle position. Is there anything that I've done wrong?

     

    Do you have some other animation mod on your base folder? The reason they're not playing is because the game isn't recognizing the new animations (could be overwritten by other files).

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