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Torki

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Posts posted by Torki

  1. I might be able to do the R2s, as they are easy for my "skill", managed to rig one from Galaxy of Heroes, complex stuff like shaders and texture edits will have to be done by someone else.

     

    I'd use a spoiler tag for the image, but can't find it :C

     

    Spoiler

    shot2024-01-04_20-27-40.jpg

     

    krkarr likes this
  2. On 2/6/2024 at 6:34 AM, Zelanter said:

    And if someone could explain why his skirt is invisible while looking at him in front, that would be much appreciated. 😅

    It needs a shader file to make it visible on both sides.

    This is from a tutorial here, on jkhub

    The shaders i'm checking all use  "cull twosided" instead of disable, so i guess try that.

    Should be something like

    models/players/Swtorguy/swtorguytexture
    {
    	q3map_nolightmap (no idea what that does)
    	cull twosided
    	{
    		map models/players/Swtorguy/swtorguytexture
    		blendFunc GL_ONE GL_ZERO
    		rgbGen lightingDiffuse
    	}
    }

    I'm an idiot, so, who knows.

    Zelanter likes this
  3. On 11/11/2022 at 8:47 PM, OCD2 said:
    Spoiler

    Its been a short while since I updated this,  and yes indead, this map is still progressing!

    Im working on textures, and switching some of the pathways around  in this map still,  though im hoping its not too far off from some sort of release.   

    I have also been working on modelling,  and also mapping different live action locations to keep it interesting, as well as spreading my time around learning new programs and techniques to improve all of my outputs.

    Another location that im working on is the Fortress Inquisitorus from Kenobi.

    A few of the points of interest in progress:

      

    Of course, the jedi tomb.  

    0AOxy9Q.jpg

    Interrogation room.

    neQ0Vzc.jpg

    Torture chamber,  with an overhead observation area - something I thought Palpatine would want.   (Also, has a data collecting/monitoring center)

    oYPUtQw.jpg

    RAgybRV.jpg

     

    I built a waterway that will span across two areas of the map.   It has a breakable window, that floods the tunnel and pushes players into the sea.    There are two access areas the players can swim to, or fight it out in the water.    Also have windowed observation rooms where other players will be able to see/watch from inside the fortress.

    CS3Rlo8.jpg

    Also have other areas underway - most any archetecture they depicted in the show,   like the great hall, the conference room and etc.   and more.  

    feyjOgo.jpg

    567ReWX.jpg

    TPk3gQh.jpg

    gOqdT6y.jpg

    Everything is still work in progress with lots of placeholder and first pass blockouts, but this one is coming along quickly, as most textures are standard imperial fare.     

    Hopefully ill release a few fun things before the end of the year! 

     

    Just wondering, hows that inquisitorus going? Or it's just a work from time to time project?

     

     

    Unrelated edit: just noticed if you click expand on the quote and then reveal spoiler the forum format breaks

    PierceDoughty likes this
  4. 37 minutes ago, Reepray said:

    Hi there!

    I only test my maps on the vanilla game, since I only play the original game with no gameplay modifications.

    Are you using any conversion mods like Movie Duels or Movie Battles II? I've known of the issue on those mods since the day my map got included on them. I've asked the developers why that was happening but never got an answer.

    It is on the developers of those mods to fix it though, since I shared the source map file with them so they could have total freedom to adapt it and use it for anything.

     

    If you are not using any mods let me know cause then it'd be my problem, though it'd be a rare issue, since it has worked well for me and everyone who helped test it on a base server with no game changing mods.

    YUP! That was it, base mp works fine, it's sp, even vanilla one, the one that breaks it. Sorry for the inconvenience.

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