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RevanKnight

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Posts posted by RevanKnight

  1. https://jkhub.org/images/NSVmLhv.png

     

     

    I have had a lot of people request this model after releasing my Clone Wars Anakin. I wanted to release it in time for the tenth year anniversary of the show, but I don't think it will be ready by then. The model still has quite a few kinks in it, lots of clipping, and the face needs some work, so I don't know how long it will take to take care of those, but I hope to release it fairly soon.

    Delmi, Droidy365, yeyo JK and 1 other like this
  2. Cad Bane's first episode, Hostage Crisis. Introduced a solid new villain and also began the show's transition to being willing to take on darker, edgier stories.

    That was a good one. The best bounty hunter in Star Wars in my opinion. My favorite from the show is Cargo of Doom. I think the conflict between Bane and the Jedi was really well done.

  3. Will you be making a Season 3 type body for him too? The recent season is already close enough to EP3 Anakin, and even though you could always use Hapslash's Anakin for Season 3 as well, I wanted to ask anyways. :)

    I don't know, I made a prototype for one years ago(a Clone Warsy one), but I think it had a lot of problems, or I was too lazy, or something. I could make one I guess, really all I would need to do is shorten the hair, make the robe a little longer, and add a left glove.

  4. When I was 7 I saw part of Attack of the Clones at Fry's Electronics, but my mother didn't want me getting into Star Wars, and my father though at the time it was stupid, so I didn't tell them for awhile that I was a Star Wars fan. A few weeks later I watched most of Return of the Jedi on TV about a week before Revenge of the Sith came out. About a month after that, my parents realized that I wanted to go see ROTS, so they took me and my sister to Sonic for lunch one day and surprised us with the tickets. It was a good day.

    Lancelot and Smoo like this
  5. @@RevanKnight, i looked in your pk3s for the model, the files were a bit messy, so i "cleaned them" for ya, and btw, i would like it if sp support and npc support was put in a different pk3 for options, also the other 2 pk3s (mp and no shader) don't need the model or sounds, just delete them and leave the shader in it, so that players put the main model pk3 in base, and then for mp put the other pk3 with the shader file in with it, which would have more z's to get loaded before the main model pk3

    "don't need the model or sounds" true. I ready working on the cleaning up everything, I just wanted to fix all of the big bugs first. I might do the NPC file in a separate PK3, but I'll probably leave SP in the main file though. I haven't completely decided on that, but that's what I'm leaning towards. 

    I just posted V1.04 attempted bug fix, and is now waiting approval.

  6. Well I downloaded V1.04 And I still have the bug, and thats using a non steam copy, have a look.

     

    https://jkhub.org/albums/wCWuk

    Okay, so I didn't realize that LOD 3 mask and hood are missing. I don't know how that happened. For some reason my version of JKJA doesn't have a problem if LOD 3 is missing, so that's probable why I missed it.

     

    I tried it with V1.04 with all versions (non shader, full version, and mp with no npc and shader) the bug is still there with another one, when swinging with any type of saber with the playermodel, there's a bit of missing textures of the back of the head that shows for a second with the masked version.

    Oh, ya, that one. Forgot to turn of the mask on some of the heads and overlooked the clipping thing. Clipping has never really bothered me, so I sometimes forget about it.

     

    I'll try fix these soon.  

    swegmaster and Varklrai like this
  7. Hey, I can confirm that his head dissapears when seen from a long distance, try it yourself and you'll see. I dont know why.

     

    I can say and confirm that with all versions of the Revan i tried with that there's a bug with one of the arms, the arm is missing it's upper half and the rest of the arm is low textured and looks very different from the other arm.

     

     

     

    EDIT:I also found another bug with the head, the textures are all messed up and it's missing some parts, showing the inside.

     

    I am using the steam version, with no mods in the base.

    The head does not dissapear with my version of JKJA. I am using the original disc version. I believe that for some reason, on Steam versions, the game uses LOD 2 instead of LOD 0. In the new update LOD 2 and LOD 0 are the same, so hopefully this should fix the problem. The update is out, so try it and please let me know if it's fixed.

  8. I been informed that Revan is not work properly with certain versions of JKJA, so I have decided to come out with a new update. I'm adding more detail, and I'm making the Reborn version more like the original. I'm also making two or three versions, one will have all of the shaders, NPCs, etc., the second one with not have the shiny shaders (some people have complained that the shaders have messed up the game, especially in MP), and the third won't include shiny shaders or NPCs. I'm also removing the see through shaders for Spirit Revan, they don't look accurate. Here's the new hood and color scheme for the Reborn.

    Zd9OLCW.jpg

    If it's not working right for you, I would like to hear what's wrong, if you're using the disk version, the Steam version or other, and if you are playing the original version or a mod, and if it works in single player but not in multiplayer or vice-versa. If this update does not fix it for you, please let me know. I plan to release V.1.04 soon, and if this doesn't fix your problems then I intend to release another update after this one.

    Darth Sion, DTIII, Omega and 3 others like this
  9. I tried doing my own retexture for ST's Rey

    UQNReAj.png

    I think you should wait a few weeks before releasing it. There is nothing more annoying then spending months on a model, and then someone re-skins it within a week of launch and takes away the credit. Don't get me wrong, I'm not against re-texturing or modifying a model, but I think we should let Scerendo bask in his glory for a little while. The coloring is well done.

  10. <script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window? window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)}); h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)}); var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f; if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c= 0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})(); pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','https://jkhub.org/index.php?s=82957e12e4245a5faea603c78fc2a510&app=forums&module=ajax§ion=topics&do=quote&t=7531&p=107943&md5check=3befe4fafce40ccf49390bbd6f309b80&isRte=1,XJjZaj8buz,true,false,yu5o4z4Q0OQ'); //]]></script>dizYFCp.pngCV2Rj5b.png9y3iViG.png&&0

    Made some edits to dark's Galen adventure robes, the hood looked funny to me and the neck collar thing is more accurate to the game.

    SvcZ5Ms.pngV9IVVkW.png

    Early progress with my Ezra reskin and remodel.

    Not trying to sound like a jerk here, but dark_apprentice didn't make the Galen Adventure robes (I did), nor did he make many of the robes in that pack, he just put a new head on them and changed some of the textures. Just wanted to say that. I like the Knight of Ren, it looks good so far.

    dark_apprentice likes this
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