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Rooxon

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Posts posted by Rooxon

  1. Thanks, I tried to take it slow and in enough detail that people know what we're doing, but I tried hard not to overcompensate and throw in too much needless info. All in all, today I'm pretty happy with the way I've written it back then, but feedback is welcome (both positive and negative) and I'll think on everything and do better in the future.

    OCD2, Smoo and TheWhitePhoenix like this
  2. My first mod ever was a reskin of the reborn, not a recolor even - a reskin. I went into the amazing tool that is photoshop and brush-painted onto him some black and red lines for details (first time I opened the software, all I was capable of ofc - I started really small), then felt awesome iirc (imagine the most amateur, worst and ridiculous thing that I still for some reason call a "reskin" - back then I was 12 years old). Next thing I found out was Virtue's saber tutorial (@@Circa you could also add that to the list, I think the website is still up) which introduced me to gmax, the next step. It focused my attention to modeling basics, which in turn made me excited to learn how in hell he managed to make that texture for that saber - which in turn made me look up tens of tutorials of photoshop texturing tutorials for different materials like metal, fabric or cloth, plastic, gloss illusion, basic shadowing. After which I was perfecting said things over the years, until I learned PBR (physically based rendering) texturing and clever modeling from @@AshuraDX which he was kind enough (and had enough nerve, for some reason) to show me. Couple of years and a lot of lost nerves after I became what I do now. With a tiny shred of courage I started trying to do other things than lightsabers, literary, after I first tried the modern workflows three or fours years back.

    But this is just a story of me and how I became this... surprisingly popular and demanded mod creator here in this community. Still, I would love to see anyone who does not know these things and is not capable of doing these things to at least try their hardest and TRY to follow in similar footsteps. Rome wasn't built in one night. America wasn't conquered on day 1. Give it an honest try over a long span of time and do your best, to try and learn these things, put as much effort into it as if you were studying for your final college exam or working on developing your own business. It is nowhere near as serious as the last things I wrote, it is just your free time hobby, but It will be worth it. About now, I honestly enjoy creating stuff much more than I do playing games - even if I'm not around a lot anymore. Only reason for that is real life and lack of time, tiredness and motivation.

    If anyone has ever any questions regarding modeling/texturing/shaders or getting-stuff-in-game, I'm always availible and will answer here or on discord as soon as I am able to and I will be happy to help out and solve your problems. :) I'm a jack of all trades in regards to JKA but these things I'm sure to have an answer for, to take the load off of other people. Grip onto the courage and JUST DO EET!

    Droidy365 likes this
  3. I know @@AshuraDX can surely give you a lot of tips on that, other than the converter smart material I use there's also a possibility to combine different PBR maps later in photoshop with different blending types (You start of with the basecolor map as your base, paste the AO map over it and set it to multiply, paste the roughness over it and set it to overlay or softlight, take the green channel of the world space normal map for top-down lightning set to multiply etc). It's also exactly what the converter smart material does but on it's own without you needing to paste all those maps one over the other so it's just a time saver.

  4. If anyone asks me, desann wouldn't stand a chance. Okay, he was the "boss" of Jedi Outcast but he never made much of an impression on me beyond that, even Tavion seemed more fired up and dangerous. He's a softy; didn't even kill Jan, he played Kyle. Jerec on the other hand, ohoho dear Jerec... He's clearly a force to be reckoned with and immensely stronger in all aspects. No-brainer answer: Jerec.

    GamerRedNeck and ZeroRaven like this
  5. @@Rooxon

     This is the way ports should work IMO. Find something we dont have the desire to model and do your best. Theres honestly no other way youre getting it in game. The polyflow and original t-pose make it seem like such a whore to position and scale so a lot of work went into this. Thats what I like to see. Bravo gentlemen. Looks nice. 

    If I am honest with you, I actually did this in maybe half an hour before going to sleep - I had prepared the models beforehand, importing all 6 into one scene then scaling them in relation to kyle's sab, assigning materials. I have a pretty good perception of how big that hilt is relative to a playermodel in JKA I believe (after doing probably over 300 weps for the game), so actually I hit the relative sizes to the playermodel on the first try. I did do a few degrees of rotation here and there, fixed the tags on the battleaxe and waraxe and re-exported, but then it was just a question of getting the "blade lengths" for the .sab file to about the size of the area where the weapon should hit, which I also wrote down on a piece of paper while testing a second time ingame. After that, I tested one final time to make sure everything is okay and it was done. :)

    Daedra and ChalklYne like this
  6. I love you Rooxon I just like to bust balls.

     

    Beautiful work, rigging and fitting were probably a whore. good job man

    Ofc Chalk, no probs and thanks for the compliment. In any case, I made and uploaded this so you can check for yourself (I also show where the counts are for those who don't know). the pic is huge so it's best to maybe save it and scroll around it to see all of them.

     

    picture:

    https://jkhub.org/images/4w2LRQZ.jpg

    Daedra likes this
  7. This will require OpenJK since I've heard that running it on the base JA causes crashes. Polycount? Download and find out. :D

     

    @@ChalklYne

     

    From Rooxon:

     

    Yes, they vary but are still well within limits, no overkill. Most of them are very lowpoly, around 1000 verts, a couple range just above 2000 and have been split accordingly. In conclusion, it *might* cause a random transformspace crash on Base JKA with people spawning in roughly 50 NPC's with the weapons, but otherwise they should be working fine, for sure on OpenJK since the limits are raised there. You can always open them up in modview and check the counts there for each of them and confirm, as the count stayed the same thanks to the models already being optimized from Skyrim. I did not edit them in any way except scaling them and equipping with tags, then test enough to make sure they work well and I had no trouble in the slightest whatsoever.

    That's in regard to the weapons, I have no clue about the armor but I'd guess it's a similar situation. Should have been optimized to the max, unless the model was edited in regards to the construction, UV map or smoothing groups - that obviously produces copy verts and raises the count. :)

    ChalklYne likes this
  8. Well, I mean, it's Luke.

     

    Everyone wants to play as the bad-ass Jedi Master.

    True, for one I'd like a game where you can play as Luke and enter that... uhm thing from the comics, that force power where he kinda uses both light and dark and is cloaked in some green smoke, get faster and stronger? So pretty much a super saiyan Luke. :D

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