Jump to content

zahar

Members
  • Posts

    70
  • Joined

  • Last visited

File Comments posted by zahar

    Nina Anthology

       1,075    15
    On 6/25/2022 at 11:27 PM, Noodle said:

    Wow, I loved playing this series a couple years ago and it'll be nice to re-try it again. Are there new hairstyles for nina?

    Thanks. 

    No, no new hairstyles. Just Tavion's head model, and reskins from nina mods. 

    Nina Anthology

       1,075    15

    Thanks for the feedback everyone.
    Unfortunately for now i don't have much free time for creating new voice over. I feel like i did all I could at the moment, and i satisfied with the result, more or less.
    Ofcource if somebody recorder and integrate new better voiceover. That would be great. But for now, it wouldnt be me.

    NumberWan likes this
  1. 15 hours ago, JC Denton of UNATCO said:

    The Tatooine level is WAY too difficult for a Tier 2 level. It should be added to T3.

    Also, I'd gladly voice the Rebel who does the intros for these levels. I am experienced in voice acting. Add me on Discord, JoJo#2142, or message me here on JKHub.

    Wouldn't it too easy for tier 3?

  2. Basically I just explained how you can add more missions to sp campaign. Just add entity on the map, and some new elements in the menu. It is relatively simple. You can use my mod as a example.

    About discord. Sure i have an account there. It is named Zahar#8685. I joined JKCommunity channel. So if you need you can easily find me. 

    SSlither likes this
  3. You welcome.) I would bw glad if someone make a good use of this idea. 

    And yes, it is easy to add mission that didnt raise value to cvar "storyinfo". But than this mission would'nt "count" for story progression. The idea was to keep the ability to go to the academy after 4 mission, but allow player to continue play as much missions as he want. As i said before, that is possible and relatively easy to do. You just need to edit requirement for "storyinfo" for specific buttons in menu, and storyinfo number in some original JKA maps.
    Thats supposed to be easy, I just didnt done it yet.

    SSlither likes this
  4. As stated im my reame file: "Currently you can still play only 5 missions between Hoth and Vjun. You can choose any mission you like, but after 5th, Kyle will force you to go to academy. In future I want to expand this number, so you can play all mission you want before going to Vjun."

    Actually i know how to allow player play more than 5 missions on each tier. I haven't tested it yet, but im 99% sure it would work. 
    You see there is a cvar in the game that is called "storyinfo".
    Based on this cvar's value victory menu show you buttons to proceed to specific maps. You can change required value for the specific button in menu file.
    Each map you play during this filler parts of the game raising "storyinfo" by 1. Main story maps (like vjun or hoth) just set "storyinfo" to specific value. So adjusting this parameters in the map's entities and in the menu, it is possible to give players ability to play all missions before you go to the academy. But curently i havent done this yet.

    And yes, no code hacking required. Just menu modding and map entity modding. 

    I used this tutorial to learn how to modify entities. Thanks to ghost for writing it. 

     

    Actually adding maps to mission selection menu was relatively easy. I surprised nobody done it before.

    Female jedi robe

       1,087    5
    7 hours ago, JediDevin94 said:

    Hey I don't know if you take requests but I was wondering if you could make a version of her wearing some sort of casual clothing or clothing that's not Jedi robes?

    This is GwethKelia's face by hapslash. 

    So if you need her in casual clothes just see original hapslash's file. 

    Also in my pack with jedi robes, there is a ja hoth clothes too. 

    Star Wars Lady Jedi

       803    21

    Maybe it's a good idea to actually replace npcs models, as well as fix some minor stuff in dialogues, in order to fix this mod, so it would make sense in star wars lore.

    There is actualy not that much to fix. As I recall, the main major lore mistake in this mod's plot was about republic confronting the empire. That mistake resolted battle droids, clone trooper and stormtrooper all to be the empire troops, that you can meet at various levels.
    To make things worse, when you encounter saberwielding aponents, authors goes absolutly crazy. You can fight saberwielding royal guards, several Darth Mauls, aliens from Halo and etc. Also, I recal, Gundam were there somwhere too.
    Then, as the story progres, you go kinda darkside and fight "republic" troops, which is standart tantive4 rebel guys. They ofcource, acompanied with some jedi concil members, like Ki-Adi and Windu (some of which you can meet and kill during the levels severall times, by the way), and ofcource, there is several Serious Sams wielding a red saber, they also one of the rebel jedis you fight.
    You also fight pirates and bandits, somewhere along the way, but everything is, more or less, okay there. Probably except jedi-Neo, several Aurra Sing, and lightsaber wielding twi'lek dancers.
    And, of course, the player model is Mara Jade, which is also funny and confusing, since although player character is not Mara, the mod actually includes Mara character, as npc, and she is blonde here.

    Basicaly, it's not that big deal to fix that mod's Star Wars lore sence. All you need is fix some dialogue, so instead of empire fighting republic, we would get republic fighting separatist, and empire fighting rebels, at diferent stage of the game.
    The level where player fights clone troopers, could be justified in the plot by the order 66, just need to change some dialogue, mission description, and clone armor from phase1 to phase2.
    Then, a several other models need to be replaced. Mostly lightsaber wielders.
    Those, who you meet during the battle droid's levels, could be replaced by magnaguards with electro staffs. 
    Those, who you meet during the clone trooper's level, could be clone assassins with vibroblades (or something like this).
    Those, who you meet during stormtrooper's levels, could be inquisitor's clonetroopers with melee electroweapon, or some of them could even be shadowguard with lightsaber-pikes (as seen in force unleashed).
    Rebel jedis could be changed to some sort of elite rebel trooper with melee electroweapon. Some of them, might even stay some sort of rogue jedi (they could basicaly look anyway, just not like Windu, or Serious Sam, or Gundam etc). And, ofcource, player model need to be changed.
    All models, needed to fix those issues, are already created for jka. So basically, theres only need to ask permission from their respective authors, if they allow to use their work to fix this mod.
    Of course, there is also a lot more minor appearance mistakes, needed to be fixed in this mod, but the most awful are basically those I just wrote about.
    By the way, skeletons with lightsabers, seen on the screenshot in this page, are part of the nightmare-dream level, so it's sorta makes sense.

    And yeah, I don't really know if there is any normal english translation, but, basically, it's not a big deal to make one, since there is not so much text, to translate to, in this mod. I could do it, if it needs to. 
    And also, the voice acting in this mod is not really good, in my opinion. For some reason it just sounds really weird to me. They also placed old russian pop song, at backgroud of the racing, in the begining of the game. It's just so stupid, but I gues authors themselfs did it intencionaly as a silly joke.

    Apart from all that nonsense, the mod is actually quite solid. Everything looks way better, than you would expect from a guys who puts Serious Sam in a Star Wars lore. 
    The story, generally, makes sense. There are even, relatively decent main character's story arc, about becoming cruel dark jedi and etc.
    The level design are mostly very nice. Sometimes mod gives interesting unstandard mission tasks for the player. There are some easter eggs on several levels. And the whole mod is kinda really long, in a good way.
    I mean, this mod would look just great, with a decent translation, and fix of lore mistakes, in text and npcs. Another great thing, would be, if this mod would be ported on jka. 
    I don't know, if it is possible thou, to find author of this mod and ask him for permission to use his work.

    And about that stuff, with author made profit from the mod. Well, yeah, as I recall, that's actually happened, back in the days. 
    Basically, that really sucks. Especially since author took alot models and resources, created by other modders, and I really doubt he ever asked any of them for permission to use their work. Actualy, I read some interwiew with the team leader of this mod, years ago. And the guy basicaly says something like "there are plenty of models created by modders for JO, so we just downloaded and use them". I had impression that the guy is comletly ignorant about peoples copyright.
    But, there is also another point of view here, I actually remember the time this mod came out, and it wasn't really good with the internet those days. So this mod were spread through cds. And, you should understand, that buying cd, printing some sort of cover, shipping the cd to the player, all those stuff cost some money.
    Basicaly, as I remember, author asked only those small money, for each cd order, simply to cover expences. If I recall correctly, the price were about 1-2 dollars or something. I really doubt, he ever earn a lot money on that stuff, or even cover time, he and his team spend to make the mod.
    So, eventually, the guy worked for free, just as any of us fellas moders.
    Though, the copyright issues, and the fact he never asked people for permission to use their work, are still sucks anyway.
     

    NumberWan likes this

    New Hazardtroopers

       485    9

    Yeah) It's funny i kinda try to make it look a little like darktroopers but when i finished i thought they remind more of spacemarine from 4k.

    Anyway, have someone tested it? Is it works fine? Is there any bugs?

    New Hazardtroopers

       485    9

    Anyway, thanks to you all i'm kinda glad you like it.
    MusicForThePiano i would be happy if you use it in your mod, so yes feel free. It would be also great if you show me the mod when is finished, but basicly its not nesessary, just grab the stuff and do what ever you wish with it, have fun dude))

    New Hazardtroopers

       485    9

    Looks cool, but taking a look at your PK3, the models folder is empty, the real one is named models-1. Won't work that way.

    Can't realy get what you talkin about,

    just redownload and checked the file, path looks for me like this - (models/players/hazadrtrooper)

    the (hazardtrooper) folder have no glm file becouse i uses the same folder and the model that already presented in the original game, so i'm kinda thought there is no need to include glm file again, this mod just ading the new skins for the original model

     

    Anyway, not sure if i understand you right, please explain me, i would really love to fix the bug, if there is any bug presented

×
×
  • Create New...