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Posts posted by afi
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That's great. Even without VR, being able to make 360° videos is really cool.
Smoo likes this -
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Did anyone ever keep track of the player count in Jedi Academy (or Jedi Outcast) over the years?
Or are there statistics how many copies were sold?
I think there used to be a x-fire related statistic and nowadays there is steamcharts but that's obviously only a small part of the whole playerbase.
Smoo likes this -
1 hour ago, RAILBACK said:
Awesome, will buy this for my kids!
Yes.... for your kids
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yeah it's +moveup, my bad
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bind space +moveup;set g_gravity 300
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Have you tried testing an image-file that works by copying and renaming it to the one that doesn't work? Then you can be 100% sure that it's not the fault of the texture itself.
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8 hours ago, Bubbles said:
I also think maybe a community staff member would be a good idea. Someone who could speak with the active clans and encourage participation and do events and to keep a dialogue. For example a clan tffa league with the table on the main page. Also maybe promoting clan events on the main page. e.g. if JoF or Jawa do some event.
Oh, don't get me started with that. I hoped JKHub would become the main place for all JKA players but in reality it always catered mostly to the modding community. I don't think that will change at any point.
z3filus likes this -
As someone who has spent way too much time on improving and contributing to the wiki:
The wiki does what it's supposed to do and is not worse or better than any other wiki-system (for the most part). The only thing that is currently broken are the profile-pages.
Like all wikis, the quality is a matter of the people who contribute and overall there are not more than 3 people who contribute regularly in the last years.
The wiki already has a lot of unique and quality content but I think that many people are not even really aware of it's existence, the search engines rarely index the wiki on relevant subjects. If the wiki was part of the regular jkhub profile system, that would definitely help.
But I don't think that wiki and tutorials should be mixed. -
It's very easy to decompile maps with q3map2 using -convert -format map.
The only problems you will have is no point lights (unless the map creator compiled the map with a certain parameter) and bad texture alignment
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14 hours ago, Circa said:
Ah. Works in SP, so I figured it would work in MP as well.
Didn't even know that's a thing in SP
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Yeah, that doesn't work with staff
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It's actually quite simple on the paper. I want that, for example on ffa3 people can just play normal ffa/tdm and after a certain time (for example 9 minutes), everyone ingame will be teleported to a new location, for example the bar in ffa3.
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Thank you! The problem is that the players wouldn't all be in one place. So I guess I would have to make a giant trigger over the whole map.
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So the infos that I need is time (ok, can do that in icarus itself), teamscore, individual score, health and I would like to be able to teleport players to a new location.
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Can you get actual gameplay information into icarus? Like current gametime, info about players and such?
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Thank you guys. This already helps me a lot.
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Yeah that was the idea, decreasing the playable area. The thing is, you can only activate scripts though triggers, right? So I couldn't do something like, if time = 9 min then activate script.
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I wondered if you could do something battleroyal-like. I'm especially interested in moving brushes on a timer or teleporting players.
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That map is pretty interesting. Didn't see stuff like that in multiplayer before.
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What can you do with icarus scripting in multiplayer for Jedi Academy? As far as I understood it's very limited but what exactly can you do with it and what are the limitations?
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Wasn't his castle on vjun?
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textstyle 3
should do the trick
Droidy365 likes this
Botroutes
in Mapping
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