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Sinrivales

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  1. hello .. I would like to ask you some questions ... you is online?

    1. Show previous comments  3 more
    2. Sinrivales

      Sinrivales

      I had the idea that it was possible to create a trick .. false reflection ... the atmosphere at a given height on the map. The drawback tube with motion blur is it only has one level ... I can not increase the blur to be more pronounced

    3. eezstreet

      eezstreet

      You can't do a reflection with simple postprocessing like that. QEffects only modifies whatever it sees on the screen, and thus you can't make it reflect if it can't actually see anything.

      Motion blur in QEffects isn't very good, and like I said, I'm not really interested in working on it anymore.

    4. Sinrivales

      Sinrivales

      Thank you very much friend. Now my doubts are cleared ... I hope you have success in your projects.

  2. Hello friend Congratulations on add motion blur to "qeffectsgl" and create "qeffectsPRO". Such a modification can also be used in HL1 and cs 1.6 . I would like to know if it is possible to add the code "water shaders" and shadows in the players. SSAO adds shadows but also does so in the sky of maps, and looks very bad. It will be possible to do this? I hope you understand my English. Only spoke spanish and I am using translator online
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