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File Comments posted by eezstreet
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Yes, it does not matter if you activate the command, the limits are still raised.
What map did you try to load?
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GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAL!
PreFXDesigns, KyleKatarn1995 and swegmaster like this -
Thanks so much for doing this @eezstreet. I'll be sure to post any findings for my fellow console players.
***EDIT****
So one other thing -- BSPthing is the tool that splits PC BSPs into the files the Xbox needs. I should test it more, but if it works it might be a good idea to include it with the GOBtools as it's essential for getting PC maps to Xbox. (I can provide the source for that as well)
I'd rather keep it as a separate download, because it's not related to GOB files.
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very badass, im not a console expert by any means, but i did install some smash bros mods on the wii via the sd card with a program called homebrew, so in theory would it be possible/doable to put jedi academy on the xbox one and maybe install it to the sd card that nintendo switch uses?
maybe? no idea
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Can you make a 32-bit version of the exe?
It is a 32-bit executable, is it not?
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Awesome! I tried it but I got the following errors:
couldn't exec openjo_sp.cfgcouldn't exec autoexec_sp.cfgCould not open string package 'CON_TEXT'The first two are not issues, those should normally happen.
The last one is more of a problem. Are you sure you're running it from JK2 and not JKA?
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No issues at all. He seems to work just fine.
R4D1C4L likes this -
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best file 10/10
Futuza likes this -
I think this map is good! I like the architecture on this map, it's simply beautiful. I just wish that the custom textures on this one were a little higher quality. The blurriness of the Mandalorian logo makes me sad.
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These screenshots look too dark I think. It would've been better to see these on a white background or a desert perhaps. But looks good nonetheless.
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I think the long shots towards the end make it hard to tell what's going on as the action is far away, but overall I thought the effects and music choices were well done. Frags were pretty good.
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Wow, Wystan, you've really come a long ways! Excellent work, chap.
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They don't, yet.
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This could be due to your country. The screenshots were originally linked from FF. I'll see to it that this file gets the images repaired.
Cerez likes this -
Wow, looks amazing.
One critique: the obelisk tip appears to have a different looking texture than the shaft. Maybe this is intentional though?
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MBII promoted this @Savage Opress. I wasn't made aware of it being on their site as a featured community news item.
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I couldn't ever get this map to load properly. I was so saddened by this.
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I think there actually was a Facing Worlds clone brought to JA. I don't remember where it was.
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wat
Key likes this -
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AI Workshop
in Single Player
Posted
No. SJE will have to implement it in their mod. I've provided full source code for this though (it's actually the bulk of the download)
I don't understand your question.
If someone codes it in. They changed the entire AI navigation system from JK2 to JKA and as a result it's much harder to work with, and I don't really have the time to pursue it.