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Kitsu-NeshKaa

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Everything posted by Kitsu-NeshKaa

  1. By the way, the shaders for character models and for environment models work differently.
  2. WOOOOW! Thank you!!! :3 @@Ramikad I even tried the system shaders. like nonsolid
  3. At first they will be decorative. In the future, perhaps, I will make replaceable. Shaders, I can work with them. Interested in another: how to make a cone without physics? First I made a cone, but it was "solid". now I made a 3D model that it might not be "solid". but make a beam, the backlight did not work (I feel I have to use effects.
  4. Hello. I need help with visualizing the ray on the map. How best to do it?
  5. forgive my Russian and a little drunk soul ...
  6. Yep. I work on 98.8% correct BF Bespin Platforms map)
  7. Hey guys! I asked a question in steam and that's what they said to me: "use func_wall" Yes! That work!!! I hope that this will help others!
  8. I use J A C K, since it is easier for me to work in it. GTK so hard for me)
  9. I work in J.A.C.K. When trying to move the model by 30 degrees, the textures begin to disappear. Can you advise something?
  10. Now I'm interested. Are you a developer? To be honest - GTK is not complicated, but it needs to be understood. I spent a few days that would make a multifaceted platform. And it turned out to be a curve. When I started working at JACK, it was intuitively clear and in 25 hours I made all the main fields of the map.
  11. For example, it's hard to rotate an object exactly. It is also difficult to cut it evenly.
  12. Just a small proof =) It's hard for me to work at GTK. That's why I'm asking)
  13. Liar! http://www.moddb.com/games/star-wars-jedi-academy/downloads/star-wars-jkja-sdk-for-jack-editor
  14. Which is better than GTKRadiant or Jackhammer?
  15. nice pack! But helmets seem small. And behind the helmet there is an ugly seam (
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