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IrocJeff

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    Corellian Warehouse

       429    11

    I thought this project was titled "Corellian Whorehouse" when I first glanced at it. He He. You did a really nice job on it. Darker textures and darker lighting really works well here. What is the larger part of this project going to be?

  1. Enjoyed it, though I don't like the non-immersive textures. It takes me out of the game to see those coke machines everywhere.

     

    4 soda machines over 3 maps isn't everywhere. Besides, its called artistic license. Just be glad i couldnt make a small enough sphere in radiant or you would have been dealing with a bowling alley instead of Imperial Wok.

    Wasa likes this
  2. I think I saw this one previously, but I'm not sure.

    Is this that SP mod where you play as a male Zabrak agent and somehow Rey your way through the Imperial installation after you find a lightsaber?

     

    Nope. You got "agent" and "installation" correct, though. Give it a try.

  3. I just finished playing this, and I must say it's not half-bad. My only criticism is that the character doesn't have a voice, but I imagine that you plan on voice acting besides that one character (no spoiler) down the line as you continue to improve. My other criticism is have an opening cutscene depicting what happened in the opening crawl instead of relying on the crawl to tell how you fell through a hole. Other than that, good job Iroc. :)

     

    The character is silent, like a Gordon Freeman-type. Its the way I wanted it. Also, I thought about an opening cutscene but it would probably take too much time. My future project will require the need for voice actors in some situations. Glad you liked it.

  4. as i was lucky and got the whole jedi knight bundle at a 70% discount today on steam, i decided to play around a bit with jedi outcast once again, i usually play every release i can get my hands on for outcast and academy. i'm personally a fan of saber duels, but i did not lose my interest when i saw the lack of these in this mod. i should say i enjoyed these levels much more than the ones in the official game where i had no lightsaber. it was a miracle that i managed to not die at once throughout the maps but i was really close to it sometimes. this gives away the fact how splendid resource management is. i found the presence of objects of our world a bit bothering, i guess they were there for joke or fun, they just didn't fit the environment (like the cola-machine, etc.), and also the story was not meant for the star wars universe. however this was just said because there's no perfect mod in the world. a definite 10/10 for me, i don't know if you plan on a sequel, maybe you should take what i've said into consideration, but i'll be satisfied enough if it goes on this way as i've witnessed :) oh one thing, next time please add more weapons :c good job!

     

     

    Sorry for the late reply. Ahem.

    I'm glad you enjoyed them more than the original JO maps. I did, too. hehe. I really took a lot of inspiration from Black Mesa for some areas. I did not have the skills to make models and textures of Star Wars-ish soda machines and stuff so I just used some artistic license. It was supposed to be a secret originally but I put real world stuff in for the heck of it. 

    I am working on something new but not a sequel. This will also push peoples buttons a bit as well. Don't worry, you'll like it. 

    UltimateWeapons for JK2

       13,783    12

    I have my own personal version which includes a nice sniper rifle and the T-21 stormtrooper rifle rather than the fletchette.

     

    But yes, very good mod if I might add ;)

     

    What sniper rifle do you have? Also, are you familiar replacing weapons and stuff... I'm going to need someone to help me out when I want to get my weapons into the game.

    UltimateWeapons

       15,099    8

    This really makes a big improvement to a stock Jedi Outcast or Jedi Academy. One thing to note is that with the high quality effects blaster marks that are on fire last a bit longer. So, if you shoot a door and then open up you'll see the blaster mark on fire and smoking suspending there.. ") 

  5. Installed outcast the other day, I'll be sure to try this out. I've been watching you develop this map concept for a while and I look forward to it.

    May I have the source files to learn from?

     

    I have been developing a single player game for awhile, you can never have enough reference materials and tutorials!

     

    They are already included under "project maps" or "original maps" or something. I forgot what I named them. If you have any specific questions about anything just send me a message here or e-mail me.

    Cerez likes this
  6. It works in JA if you add the necessary missing model to the base folder of the game. In case of ladders however, you will have to use cheats, otherwise the game crashes. I never tried ladders in JO mapping, how does it look like anyways? I mean, was there any kind of animation, etc?

     

    Too bad they removed this stuff from JA :(

     

    That's neat that it works. Maybe we can get more JKA people to playtest it further with this one change.

     

    There is no animation for the ladders, but, this is designed for first person perspective so its a non issue in my opinion. The problem I didn't foresee was needing to cheat since ladders aren't enbabled in JKA. Surfaceparam ladder is what needs to work in JKA, somehow. 

    I'm guessing the ladders can be replaced w/ elevators for the JKA version if need be.

    Kyle_Katarn and Cerez like this
  7. Congratulations, IrocJeff. Those levels look amazing. I love the attention to detail in them. Be sure to return to level, and SP mod-making (scripting) after your X Wing Alliance holiday, okay? :) You have a rare talent. Cheers.

     

    Thank you sir. I'm still going to hang around here. I'll be like that one guy on here that complains the Jedi are taking Ovah!.. lol

    Cerez likes this
  8. Ice Station Wampa. Its interesting how you named your levels: lev1 ...lev2...etc. never seen that before. And you named your original file apibitor. Is there something to that? I'm actually putting all your PK3s into the apibitor PK3 so its all one file. I'm going to try it now.....

     

    I LOVE S/P anything. Your level(s) were linear but I didnt feel they were at first. More detail could have been added such as destroyable items and more droids. It was long too. I like exploring areas and figuring out how to get somewhere. G.J. Jeff. I want to know how you did your ladder climbs. Man I wish I could have done that option years ago for some levels I was doing. I think expansion or porting it to J.A. would be great.

     

    Well, Ice Station Wampa  was a cross between the movie title Ice Station Zebra w/ Wampa replacing Zebra. It was SUPPOSED to be in a snowy world but I couldn't get the z-fighting to stop on my snowbanks on landing pads or walkways, so, things had to change. Also, Ice is a slang for meth, which, was originally what they were producing instead of tainted beer. So, A Plot is Brewing in the Outer Rim is a better title. The plot that is brewing is obvious for those that played it, and, brewing has a double meaning because of the beer and conceiving a plot. 

     

    I ran into many issues with MAX Shaders in regards to some of my maps. If I put one more NPC in I'd run into the error in some cases. That is why some areas were a bit empty NPC wise. However, I prefer this in games, like in Half Life, where you are not bombarded every turn and you have a chance to look about. 

     

    Linear was by design as well. I remember back when maps were called levels and there were level editiors. I guess that is why I chose what I did to name them. And to add what Ramikad said, you put a cushion brush at the bottom of the ladders as well. Basically, the game thinks you are falling which is why hear the grunt sometimes. So, that cushion brush basically stops you from getting hurt. 

  9. I have no longer JO installed, though at one point I enjoyed it much better. Too bad the game says, one blaster md3 is missing, so I can't start the mission.

    I'm not sure why it says that or it won't work. hmm... This has been tested by multiple users.

     

     

    For a set of six maps its pretty good.Do you plan on making a sequel?

    No, but someone else can as long as it follows my storyline and requirements. I'm going back to X Wing Alliance for a bit. I'm really tired of mapping.

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