Jump to content

SanguineHipster

Members
  • Posts

    25
  • Joined

  • Last visited

File Comments posted by SanguineHipster

    Jedi Academy - Outcast

       6,366    23
    On 2/6/2021 at 5:12 PM, BelarusianIggy said:

    Hi there,

    I know this mod may be dead by now, but I'm having some issues with map textures. Everything is greyed out and has white lines going through them (signifying lost textures of course). 

    Is there a way to fix it?

    Hi, this would be caused by file issues. Either the files are not loading in the correct order, or there's another mod interfering with things. Outcast's files need to be overwritten by Academy's and so must load first - see installation notes. The patched files provided in the download need to load last since they fix various shader files and textures.

    If you're running other mods, I'd try disabling those

    Hope that helps.

    Jedi Academy - Outcast

       6,366    23

    Hi iamasanguinehipster

     

    I'm trying this mod with a spanish JO base pk3 files, and all voices are in spanish except Kyle's voice, which is in english. Do you know why this happens and any way to fix it? Thanks.

     

    Howdy,

     

    Kyle's sound files had to be renamed to fix conflicts between JO and JA. The scripts in the port of JO call the renamed files, and if you look at the mod PK3 you can see the renamed files in there.

     

    To fix this, you would need to take your JO spanish files and rename them to the same ones used in the mod.

    Jedi Academy - Outcast

       6,366    23

    This is an awesome mod. I use a different kyle npc but it doesnt appear in cutscenes. I was wondering if you could make it so that modded kyle models appear in cutscenes? thx

    Afraid not, Kyle uses the JK2 skeleton in most cutscenes, though you could replace this NPC's model with a JK2 skin.

     

    Hello, have you thought about resuming work on this mod by editing the Source Code,

    i bet it would even be a lot better.

    Editing the source code is not something I wanted to do with this mod. The idea is that it's something that works with the base games, though unfortunately this does have some limits.

     

    Are the light amplification goggles not part of the mod?  They are absolutely necessary to navigate some parts of the game

    They're not as they're not in Jedi Academy to my knowledge. They are not necessary as the saber or gunfire can be used as a substitute, but it's not ideal.

     

    So, any way to give kyle tavion and desann's saber style in addition to medium, fast, and strong?  the "addsaberstyle" command doesn't work, so can you only use the kylemfs saber?

    You can use any saber you want, though it will reset upon starting a new level since the correct saber is scripted at the level start. If you use a standard saber model you should be able to use these saber styles. The saber types added in the mod are for the purpose of restricting saber styles since Academy does things different to Outcast.

    Aidor likes this
×
×
  • Create New...