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AngelModder

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Status Updates posted by AngelModder

  1. What room in the Jedi Temple do you want to see brought to JKA the most?

  2. Jedi Temple Wip update in a few days. 🙂 

     

  3. Release order as of December 5th 2023. These are currently public announced being worked on projects slated for release in the next year.

    1 - FFA 3 Remastered Vanilla/Rend2 COMING SOON!

    2 - Jedi's Home 3.4 Remastered Edition Vanilla/Rend2 COMING SOON! 

    3 - Kashyyyk Vanilla/Rend2 (Shadowlands MD cut much sooner)

    4 - The Jedi Temple Vanilla/Rend2 MD/MB 

    5 - Mustafar Vanilla/Rend2  

    6 - Korriban Vanilla/Rend2 

    7 - Kotor Dantooine Vanilla/Rend2


    Began but not officially announced. 
     

    1 - The Star Forge

    2 - The Death Star 

    3 - Illum 

    4 - The Academy V4 in tribute to Virtue.


     

  4. Just gonna say it, I don't like Net radiant or Net custom.. There, I said it. I'll stick with old 1.5 that gets the job done without crashing, freezing during saves and unloading my folders during saves. I don't want to map in blender, if it ant done in gtk it ant real mapping... Maybe I sound like an old fart on that but all of the new crud is just broken, hacky, unnecessarily filled with lazy tools that just break half the time. Beginning to understand why so many just stick with modifying vanila, it's just to much. I shouldn't have to sit here 20 years down the road and learn a whole new program college kids are learning just to make a darn texture, gimme photoshop and lets go. This substance designer is just nope for me, taking all day to make ONE texture, nah thank you. 

    I was really wanting to get into rend2 and do some work with it, but I get why no one switched now, it's just too damn much, even modern games don't require this much work around. I can pop in ut5 and in a day make an entire world and this its like ah 1 texture at a time has to be REDESIGNED with all sort of weird sorcery and the blood of the innocent just to make it work. 

    I dnk maybe I'm just frustrated and old and dont wanna learn new crap, but to be honest I think I was doing just fine without it. If that makes me a B rated mapper, so be it. I outshine those I wanted to outshine years ago, got nothing left to prove. 

    1. AshuraDX

      AshuraDX

      Wow.

      Let's start at the beginning. What broke about netradiant? 

      If you're switching back to radiant 1.5, does that support brush primitives yet? Otherwise going back may break some or all of your texcoords irreperably.

      About Substance Designer and rend2:

      All of the processes you need to learn to make textures or rather materials for rend2 also apply to UE5, Unity and other Engines that use Physically based rendering. 

      You may also be missing the fact that you don't have to remake every single material from scratch. There are plenty of free platforms and marketplaces that offer finished PBR Materials you may use across projects. Converting those for rend2 won't be an issue at all. 

      The only textures you need to remake are any special made custom designs, e.g. the large carvings from the temple entrance. And even then you can use other readily available materials as a basis to then remix and match into what you need. The difference being that you're working with full pbr materials as opposed to single image materials/"textures" as you're used to for jka.

      You could do all of this mixing and editing in Photoshop aswell - Substance Designer just gives you a nice node based interface to non-destructively and iteratively work through this process. You could also use Substance Painter to get a best of both worlds approach to material authoring. In painter materials become layers that you can mix and blend in plenty of ways, very similiar to photoshop.

      You could also check out Quixel Suite, which used to integrate into photoshop as a plugin and gave you essentially the same capabilities as substance painter. Quixel Mixer also offers tons of base materials you can use.

      Hit me up on Discord, let's see of we can't get you up to speed.

    2. AngelModder

      AngelModder

      You're right I probably need to just relax and give it more time. What software would you recommend Aside from Substance designer to just convert the textures that dont need redesigned? I found a few online ones but they really sucked.. XD 

      Sorry for my rant just an old man whos grumpy. HAHA

       

    3. NumberWan

      NumberWan

      I prefer GtkRadiant when it comes to building and creating a map. Mostly for the tools and certain capabilities, but I use NetRadiant (the orange one) for fixing some aspects later. For example if I need a more complex landscape – I use both editors for this. Or rotating an object more freely. As for Substance painter – I usually use it for partial texturing, later adding all the details in PS. In any case combining methods is better, but is most likely best to work the way you feel comfortable.

      Honestly, I use 2-3 programs for making models for NPCs and props 😉

  5. Retired, move along... 

    1. Cor

      Cor

      ??

  6. Some VA samples I am working on developing filters and my range for. 

     

  7. I really need some damn green. O_O ANXIETY

     

  8. Jedi's Home 3 - Remastered is officially back to being worked on. Hands are sort of okish enough to at least finish it!

  9. A.M.#8198 Feel free to add me on Discord.

  10. Shopping for a new lightsaber and I had an idea that ended in sadness. I want a lightsaber hilt that looks like a warp nessell, but none exsist! 😞 XD LOL

    1. Cor

      Cor

      Get this😛 :

       

    2. AngelModder

      AngelModder

      HAHA I wish! Not really how they should work but really cool to see we're playing with idea's of how. That's always where it starts, a million no's then finally some day we'll hit a switch and... YES! Some nerd in a garage will stand there. *o* 

    3. AngelModder

      AngelModder

      I have Luke Episode 6 on the way.

       

  11. spacer.png
    Some big changes in progress! A new product unveiling. Soft launch is over, time for the push!

  12. Follow me on https://www.facebook.com/angel.modder.3 and be sure to please help a brother out and subscribe on Youtube! https://www.youtube.com/channel/UCz2l7JNBuNL6MlvvUK-7N_Q

  13. Well, got a new logo thanks to SephFF over at Jawa! Great guy! 😄 Thank you bub! 

  14. So... I found the perfect character model for myself! A picture me and said model! https://ibb.co/Wfx5nCm

  15. PLEASE BE PATIENT THE PATCH IS MERELY POSTPONED ATM. THERE ARE WELCOME CHANGES COMING! 

    1. Lancelot

      Lancelot

      No worries. Good things take time, so take as much time as you need. After all, it's not that you're working on a patch for Cyberpunk 2077.

    2. AngelModder

      AngelModder

      Nah, I take problems more seriously then uhm... Yea! XD

    3. Aldro Koon

      Aldro Koon

      Heads up that PreFXDesigns on our forums mentioned this:

      Quote

      Only issue i'm having is that the "your clans banner" tends to be flipped sometimes. Could you tell this to AngelModder so that he can fix it?

      Should be reachable here too if ya need help pin-pointing it: @PreFXDesigns

  16. WILL BE RELEASING A FIX FOR THIS SERVER CRASHING ISSUE SOON. I FORGOT TO ADD DELAYS TO THOSE FORE MENTIONED TRIGGERS - SPAMMING THE SERVERS AND CRASHING THEM. AGAIN I AM VERY SORRY FOR THIS. - ANGELMODDER

    1. Aldro Koon

      Aldro Koon

      Don't forget that weird func_train thingie under the carpet of main hall :0 ❤️

  17. 20 minutes till launch!!!

  18. We're on IlluminateRawLightmap 6..._

  19. Less then 6 hours before the final compile starts!!! HAPPY NEW YEARS TO ALL!!!! Remember some of us have no life so live it up for us :D:D:D:D:D:D:D!

  20. Just 2 more days to jh3!!!! So far I've got about maybe a dozen some odd touchup

    1. Show previous comments  1 more
    2. AngelModder

      AngelModder

      Got it-  Ill take care of that right away. Thank you!!! 😄

    3. Aldro Koon

      Aldro Koon

      There was also a tiny top piece of some rotating holocron that eventually made its way and got stuck in the floor just above the carpet of the main hall somehow. A quick reload of the map didn't show it so I'm not sure if it's time based or something. Not sure how to explain it better than this, hope it helps lol.

    4. AngelModder

      AngelModder

      😮 That is a strange one! I noted it down, i've not seen that one myself but I do understand what you mean it did it during the initial build of the secret its self. However I thought I'd moved more then far enough away. Good thing I gotto redo the compile any ways!

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