Reference Sheet
Dynamic Light References

Since the listings for dynamic lights isn't necessarily very clear in the light entity help listing, this PK3 has been created so that you can take a look at the actual styles of dynamic lights.  The light in front of you on your immediate left when you start the map will be equal to style code 1.  Each progressive cubicle increases the style code by 1.

In other words, if, as you walk along, you decide that you want to use the fifth style of light that you pass in your map, you need to enter the key style and the value 5 to recreate it.  The number behind the light reflects this as well.

I have included the original MAP along with the BSP in this PK3 for your convenience.

To install, download the PK3 and put it into your GameData/base/ directory.  Load up JK2 SP and enter the console command "map lightrefs"

Download LIGHTREFS.PK3

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