General Concepts 101: Conclusion
Example of a Completed MAP from the GC101 Class

Now it's time for your final project!  By this time you should be able to:

  • Move Around the 2D View

  • Move the Camera Around the 3D View

  • Draw, Delete, Resize, Flip, Rotate, Clip, and Alter the Edges and Vertices of Brushes

  • Apply Textures to Brushes and the Faces of Brushes

  • Fit Textures Across the Faces of Brushes

  • Create and Move Entities

  • Create Spotlights

  • Alter the Settings of Entities, including Lights

  • Create a Playable Map

For your class project, create a map that::

  • In terms of architecture, consists of the following:
    - Four Rooms connected to each other in a square by short hallways
    - A "point of interest" in the center of each room, such as the footbridge in the tutorials

  • In terms of lighting, consists of the following:
    - A combination of radial light and spotlights
    - One room should be "daylight" brightness
    - One room should be "evening" brightness
    - One room should be "nighttime" brightness
    - One room should be in your favorite lighting scheme

  • In terms of gameplay, consists of the following:
    - Has one enemy NPC (entity) in each room
    - Weapons, ammo, health, and shields are placed placed somewhere in the four rooms

After completing your project, congratulations on a job well done!  You are half the distance to knowing everything you need to know to make maps.  If you think you're ready to learn the rest of it, head on over the General Concepts 102.  (:

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