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Entities 220: Conclusion
Example of a Completed MAP from Entities
220
And yet another time, it's time for your final project!
In addition to the skills from all 100-level classes, you should be able to:
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Create Dynamic Lights
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Create switches/triggers for any entity
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Utilize special effects (EFX)
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Create appropriate ambient sounds
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Create weather effects
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Spawn NPCs from triggers
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Gives routes to NPCs
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Edit Worldspawn
For your class project, create a map that::
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In terms of architecture, consists of the following:
- Four rooms in a straight line connected by long hallways in any style of
your choosing
- Rain in one room (outdoor)
- Snow in one room (outdoor)
- Two indoor rooms
- Eight separate fxFiles used throughout the map (2 per room)
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In terms of lighting, consists of the following:
- Trigger-able dynamic lighting in all indoor rooms
- Skylight in all outdoor rooms
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In terms of gameplay, consists of the following:
- Appropriate ambient sounds throughout the map
- NPCs spawning at key points in the map
- NPCs following predetermined pathing
- A final "boss" room with NPC_Desann
After completing your project, congratulations on a job well
done! You now have all the tools necessary to make a map especially
interesting to look at and fun to play.
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