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Curves 201: Conclusion
Example of a Completed MAP from Curves 201
Ah, it is time once again for a final project...
In addition to all the skills for 100-level classes, you should be able to:
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Create a room with a domed ceiling
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Create a corridor with an arched ceiling
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Create a circular hole in the ceiling or floor of any given
room
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Create general purpose arches
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Create general purpose spikes
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Texture curves and caps properly
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Have a good understanding of vertex editing with curves
For your class project, create a map that::
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In terms of architecture, consists of the following:
- Four rooms in a vertical square (left top room, right top room, left
bottom room, right bottom room)
- Top and bottom rooms connected by circular holes
- Spikes eerily placed around doorframes
- Corridors with arched ceilings connecting the two rooms indirectly (the
corridor must change directions before reaching the next room)
- Visually appealing textures
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In terms of lighting, consists of the following:
- One room that is sky-lit
- One room that is radial light lit
- One room that is spotlight lit
- One room of your choosing
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In terms of gameplay, consists of the following:
- Varied NPCs placed throughout the map
- One "boss" room with NPC_Tavion
- Ample weapons, ammo, and items spread throughout
After having completed your project, congratulations on a
job well done! You now have all the tools necessary to make a visually
appealing map with curves.
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