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Brushes 201: Conclusion
Example of a Completed MAP from the BR201 Class And yet again, it is time for your final project. In
addition to skills from all 100-level classes, you should be able to:
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Create Liquids
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Create Accent Fog
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Create Volumetric Fog
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Throw the player with func_push
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Hurt the player with trigger_hurt
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Create a falling death with trigger_hurt in both SP
and MP
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Create a simple door
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Use a trigger_multiple to trigger events, such as
opening doors
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Use a func_usable to alter the appearance of a wall
switch
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Create a platform that goes up a specified distance with
func_plat
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Create a platform that follows a path with func_train
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Create glass, both that can be shattered and that cannot
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Create a destructible brush with func_breakable
For your class project, create a map that::
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In terms of architecture, consists of the following:
- A series of four rooms connected by doors, some opened by switches, some
by simple presence
- One room with platforms moving in a series, all hovering above a pit of
lava that causes instant death
- One room with a series of jump pads to throw the player around one of the
rooms
- One dark room filled completely with fog
- One room with a maze of glass, some breakable, some not
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In terms of lighting, consists of the following:
- One room that is sky-lit
- One room lit entirely by radial lights
- One room lit entirely by spotlights
- One room lit by your choice
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In terms of gameplay, consists of the following:
- Varied NPCs placed throughout the map
- One "boss" room with NPC_Desann
- Ample weapons, ammo, and items spread throughout
After completing your project, congratulations on a job well
done! You now have all the tools necessary to make rather complex maps
with brushes!
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