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t1_danger map file


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As far as I know, you'd have to decompile to .bsp file to see the .map file. However, you can study how the objectives work by reading the scripts "piece_pickup.ibi" and "piece_returned.ibi" on the scripts/t1_danger folder. It's not as hard as it seems!

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As far as I know, you'd have to decompile to .bsp file to see the .map file. However, you can study how the objectives work by reading the scripts "piece_pickup.ibi" and "piece_returned.ibi" on the scripts/t1_danger folder. It's not as hard as it seems!

 

Arent entities lost when decompiling?

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