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SP basically unplayable?!


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Hello everyone, fresh taco here.

Recently I revisited jk3, a game very special for me. Multiplayer is awesome and the community of this game is even more awesome and still going hella strong!
But you already know that stuff...

I tried playing SP, but I found it basically unplayable. The responsiveness and fluidity of MP is nowhere to be found :/
I tried jka:enhanced that supposedly transferred MP movement to SP...but it doesn't really make a huge difference, when I walk around It's like sliding on ice and saber attacks seem somewhat unresponsive, I think my main problem is mostly the friction thing though.

After 2-3 days of scouting google I found close to nothing to fix this problem, and I want to replay SP so badly...but with controls like that, I get freaking pissed instead of enjoying this great game!

 

Now, I feel beaten and exhausted, but I still don't wanna give up! The only chance I got left is the community, you guys.

 

ANY HELP WOULD BE EXTREMELY APPRECIATED!!

 

Help me jk's community, you're my only hope!

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You have to enable MP movement in JK:E. Can't remember the command for it. @@redsaurus would know, if he's still around. Try searching for it in the console by typing cvarlist *move and see what pops up.

 

I agree though, SP movement is just awful compared to MP.

 

I did in fact enable MP movement, it's just that It didn't came close to the ''real thing'', you know?

What I wanna know is if there's anyone out there that knows of a different method of achieving something closer than JK:E did. Like maybe someone coded the thing in private or something idk. Or maybe someone has some modding files that are difficult to find. Anything!

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Guest Redemption

Now, this may not be what your after but, this will get rid of the sliding/friction. Type in the console g_speed 157. For the npc's, check in the base folder and open assets pk3's, look for ext_data, npc something. In there you will find run and walk speeds for them. That will steer you in the right direction anyways

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