Maugo Posted October 26, 2017 Share Posted October 26, 2017 Are there any mods that do that? I remember there used to be an Ep. 3 Anakin model that changed the blades on MP only. The trail effect didn't work on SP. Link to comment
Tompa9 Posted October 30, 2017 Share Posted October 30, 2017 Jedi Academy Enhanced. There would be also new KOTF and Movie duels 2 with this type of blade General Howard and TheWhitePhoenix like this Link to comment
Maugo Posted November 4, 2017 Author Share Posted November 4, 2017 Is there any way to single out the blades from JAEnhanced to use in basejka? I don't like some of its improvements very much. Link to comment
Tompa9 Posted November 8, 2017 Share Posted November 8, 2017 You need OPEN JK for that and extract sfx blades. General Howard likes this Link to comment
General Howard Posted November 8, 2017 Share Posted November 8, 2017 Yeah, you'd need OpenJK to achieve the saber trail effect you're after, which is a different executable altogether. But you would change the shortcut directory of it to direct to your game's assets and put it in your GameData folder. However though, to get the saber trail you're looking for (movie/cinematic effect), that'd require code modifications, which would need to be added (can be found on GitHub), compiled into an OpenJK executable and you'd run the game from that. But you'd also need to extract the saber gfx from the MB2 assets, for it to work correctly. Link to comment
The New Order Posted November 10, 2017 Share Posted November 10, 2017 Are there any mods that do that? I remember there used to be an Ep. 3 Anakin model that changed the blades on MP only. The trail effect didn't work on SP.I have a clean version of OpenJK with SFX Sabers all you have to do is build it on your os. https://github.com/The-New-Order/OpenJK/tree/SFX-Sabers Link to comment
darthpepo1 Posted December 31, 2017 Share Posted December 31, 2017 I have a clean version of OpenJK with SFX Sabers all you have to do is build it on your os. https://github.com/The-New-Order/OpenJK/tree/SFX-Sabersso how exactly do i put this in my game? and how do i activate it ingame? Link to comment
The New Order Posted December 31, 2017 Share Posted December 31, 2017 so how exactly do i put this in my game? and how do i activate it ingame?You have to build the code on your os. If you have Windows, follow this guide.https://jkhub.org/tutorials/article/145-compiling-openjk-win32-must-read-for-new-coders/ If you have a Mac, for some reason, follow this guide https://jkhub.org/tutorials/article/218-how-to-build-code-on-a-mac/ Link to comment
darthpepo1 Posted January 1, 2018 Share Posted January 1, 2018 You have to build the code on your os. If you have Windows, follow this guide.https://jkhub.org/tutorials/article/145-compiling-openjk-win32-must-read-for-new-coders/ If you have a Mac, for some reason, follow this guide https://jkhub.org/tutorials/article/218-how-to-build-code-on-a-mac/ok, thak you Link to comment
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