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Gtk Radiant Texture Bug With Large Open Maps


Go to solution Solved by mrwonko,

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if anyone has a solution to this i would greatly appreciate the help i am working on a map that has a large open space to allow for players to freely fly ships around in the map with a complex for players to go in but when near the complex the textures around the building causes a some what tracer effect when looking around and past the building as if its glitching the texture due the outer map wall / boundaries being too far away. anyone else ever had this problem?

 

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  • Solution

Things that are too far away won't be drawn, leading to this effect. I think there's some way to change the distance, adding some property to worldspawn, but I don't remember the exact name. Something along the lines of cull distance or far plane distance maybe?

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