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Custom Maps On My Server


Sushi

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Recently, I have modified a bsp map that I want to use within my ja++ server, however when I try to load a map, the server loads a defult one from asset.

I've tried to run it with a local server and curiously, it works perfectly fine. So any clues what might cause this problem?

I found a simillar topic, fortunetely for him, he mange to find a resolution, however he was not so nice to share it.
 

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The new version is called z_t3_stamp.pk3.

fs_dirbeforepak doesn't seem to matter for the local one, as the map works fine with both, 0 and 1 (while the real server loads the default, unmodified map with any value).

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