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Developer Thread: Linken


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  • 3 months later...

A massive breakthrough has been discovered in the mod! Waypoints and "smarter" npcs are at last possible. By adding in certain entities in the maps, it is now possible for allies and enemies to pursue you or other enemies. You should no longer need to worry about npcs moving too far away from each other and freezing in place, afraid of moving.

Edits have also been made to the code for us to be able to create waypoints at an extremely rapid pace across all maps in Single Player. Full production is at last possible, but will be delayed as we address other things.

 

In efforts to test this, waypoints and point_combats have been added to the Star Forge, Snoke's Throne Room, and the Naboo Chamber maps in the mod. In addition to this, the bonus mission Revan vs. Malak has been updated to reflect these changes. You should immediately notice a difference as to how the NPCs behave.

 

Small arena maps will be updated in the very near future to reflect these changes, and allow you to hopefully enjoy your interactions with the npcs.

 

Please let us know your feedback as to how this works. You can download this Open Beta through the launcher at your convenience.

tl;dr: Revan vs. Malak and the Star Forge maps have waypoint and point_combat entities, and should therefore make all npcs spawned in the map much smarter in terms of following and pursuing enemies (or you).

 

 

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The update can be downloaded through the launcher at your convenience. I hope you enjoy! The manual download will be available at a later time.

 

Patch Notes - 09/16/2019

 

MISSION IMPROVEMENTS

 

YOU HAVE BECOME A RIVAL

 

- During the 1st cutscene, Palpatine will no longer jerk his head suddenly and will now take his time.

- Added a missing sound for the final unfortunate victims of Sidious's Force Choke.

- Changed the overall mechanics of stage 1 and 2. You will no longer be required to drain the health of both Maul and Savage in order to progress. You will only be required to take down the health of one of the brothers in order to progress.

- In light of the change to stages 1 and 2, Maul's health in both stages has been increased from 1000 to 1500.

- In light of the change to stages 1 and 2, and due to the less challenging nature of the two brothers, Savage Opress's health has been increased from 1000 to 2500.

- Corrected an issue where Savage's corpse would suddenly come back to life. If he's hit, he dies, for real.

- Savage will now show an effect of the Nightsister magic leaving his body.

- Created a whole new ending cutscene to overall improve the experience of the ending of the mission. The mission complete message has been removed.

Maksman and Smoo like this
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  • 3 weeks later...
After much deliberation, I have decided to take a more proper approach to game development and will fix what is currently broken rather than create new things which could introduce more bugs. 
 
The seeds for manual blocking have been planted, but aren't ready to sprout yet. The guarantee is that our system can be toggled on and off at any point in time. My current roadmap for the foreseeable future is as follows, with each piece being released through the updater upon completion.
 
MY ROADMAP
 
1. Duel of the Fates Bug fixes + Extended endings
 
2. Father vs. Son bug fixes + Extended endings
 
3. Revan vs. Malak bug fixes + new stage
 
4. The Trayus Core bug fixes + additions
 
5. New mission: End of the Clone War
 
6. Manual blocking
 
7. Multiplayer Bots
 
8. Mystery Addition (TBA)
 
1st Part of 1st Cutscene for End of the Clone War: 

https://www.youtube.com/watch?v=06rOFZV0eq0
Lancelot and Maksman like this
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