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GtkRadiant 1.6.4 & Q3map2 Fork


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Created a fork of GtkRadiant 1.6.4 (includes q3map2), which can be found here:

 

https://github.com/DT85/GtkRadiant

 

Figured we may need to add/change a few things later on, so we can have our own radiant & q3map2 if need be. I've already enabled model rendering of misc_model_static & misc_model_breakable inside radiant, just like misc_model does. The red boxes are no more! :P

Circa, Archangel35757 and SomaZ like this
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This is a good thing though to have this program to be worked on actively by someone passionate about moving the game engine forward because I'm sure you'll agree as we're both users of the 3 programs in Autodesk's main suit that Radiant is really lacking in a lot of areas as far as how to create and render geometry.

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