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Modelling assistance : Hairs


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Hello everyone, I'm quite new to modelling for JKA. I've followed the Blender - JKA - Frankenstein Modelling tutorial that was quite helpful.

So I managed to frankenstien my model into what I was looking for but comes an issue. My character has long hairs (barely to the bottom of her back) so naturally they follow the moves of the head during the animations, the issue is that they don't collide with the rest of the model and pass through it.

 

Is there a way to avoid such behaviour and have the hair at least deforming instead of passing through?

 

Thanks in advance.

 

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You don't bind it to the torso, you can have up to 4 bones influencing a single vertex through bone weights. Similarly to how say the elbows and knees are weighed you need to do the same with the hair. You need to look up some tutorials on envelope weighing in Blender.

 

Those frankenstien tutorials don't really teach you anything at all.

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