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New Empire Storm Trooper


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This is pretty bad ass. Would be a cool replacement for JO/JA stormies considering their designs didn't change within 10 years in the slightest apparently. If theres one thing I could suggest for this model is that the visors are a bit off. Otherwise quality work from a quality modeler. 

LucyTheAlien likes this
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Take part how? i'm using his concept, he's done his part. Please don't, paid professionals don't have time to waste.

 

You wanted to know the name of the trooper. By taking part, I meant in the sense of offering some background on the character. But I'll make sure not to help in the future, don't worry about it.

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What New Empire is that? Is it first version of Stormtroopers or is it from time after destroying of second Deathstar?

 

The game was supposed to be set after the events of The Phantom Menace, during the time of Attack Of The Clones and Revenge Of The Sith.

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" Lucas stood up right in the middle of their pitch, walked over to a nearby table displaying a model of Darth Maul and another of Darth Talon, put them next to one another and said “they’re friends“. Nervous Red Fly executives, who’d explicitly been told not to correct Lucas about anything to do with Star Wars prior to the meeting, raised their hand and asked Lucas how this would work, considering they lived a century apart. Lucas, without missing a beat, shot back “make him a clone” of Darth Maul or something." 

 

 

 

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DarthDementous likes this
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Yup, got all the refs from the game already, that's usually the first step.

 

Direct quote from Thomas:

 

There was never an official name for this design. The Brief i received from LucasArts said it was to be the next generation of Storm Trooper - a progression of the original design. Internally we called it the Neo Trooper. So this game was loosely drawing off the 2014 Darkhorse comic where Maul wages war against all to rule the Galaxy.

 

Also he really likes the work done so far on this model, he thinks it's awesome. Though the name of this trooper is the New Empire Storm Trooper on his Artstation page. :P

Psyk0Sith likes this
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Floaters indeed, it wouldn't benefit me at all to create a pure subd model, all i care about is how good it will stick once baked.

 

Even a subd model will require floaters at some point, some of the small details you won't be able to cut unless you collapse to super dense geometry, here's an example of how i built a "pure subd" mesh with finer details floated on top:

 

https://jkhub.org/images/jbpqkqu.jpg

 

https://jkhub.org/images/EyWqORE.jpg

 

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Floaters indeed, it wouldn't benefit me at all to create a pure subd model, all i care about is how good it will stick once baked.

 

Even a subd model will require floaters at some point, some of the small details you won't be able to cut unless you collapse to super dense geometry, here's an example of how i built a "pure subd" mesh with finer details floated on top:

 

https://jkhub.org/images/jbpqkqu.jpg

 

https://jkhub.org/images/EyWqORE.jpg

I do make use of floaters, some areas on the clone wouldn't have been fun to model without them.

My main struglles lie in hard, angular shapes flowing into rounded areas without getting bumps or pinching.

The usual answer to that on Polycount seems to be "add more Geo" which can be a pain as you know.

 

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