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Random NPC file


Go to solution Solved by JaceSolarisVIII,

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I'm sure you all know, if we go into the console and type in npc spawn jedi_random, we'll get a Jedi npc that's "different" every single time. I tried following a similar formula. Calling an NPC file [name]_random, and calling the subsequent npcs [name]_[type] , but it didn't work.

 

Is it possible to make a random npc file aside from jedi_random?

Cerez likes this
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  • Solution

This also needs to be supported in the code.

 

In the code add the following in. NPC _spawn.cpp

static void NPC_Spawn_f(void)

after Jedi_random add

if ( !Q_stricmp( "jedi_random", NPCspawner->NPC_type ) )
	{//special case, for testing
		NPCspawner->NPC_type = NULL;
		NPCspawner->spawnflags |= 4;
		SP_NPC_Jedi( NPCspawner );
	}
	else if ( !Q_stricmp( "sith_random", NPCspawner->NPC_type ) )
	{//special case, for testing
		NPCspawner->NPC_type = NULL;
		NPCspawner->spawnflags |= 4;
		SP_NPC_Sith( NPCspawner );
	}
	else
	{
		NPC_Spawn( NPCspawner, NPCspawner, NPCspawner );
	}

then after void SP_NPC_Jedi( gentity_t *self) add a variation of this


void SP_NPC_Sith( gentity_t *self)
{
	if(!self->NPC_type)
	{
		if ( self->spawnflags & 4 )
		{//random!
			int sanityCheck = 20;	//just in case
			while ( sanityCheck-- )
			{
				switch( Q_irand( 0, 11 ) )
				{
				case 0:
					self->NPC_type = "Sith1";
					break;
				case 1:
					self->NPC_type = "Sith2";
					break;
				case 2:
					self->NPC_type = "Sith3";
					break;
				case 3:
					self->NPC_type = "Sith4";
					break;
				case 4:
					self->NPC_type = "Sith5";
					break;
				case 5:
					self->NPC_type = "Sith6";
					break;
				case 6:
					self->NPC_type = "Sith7";
					break;
				case 7:
					self->NPC_type = "Sith8";
					break;
				case 8:
					self->NPC_type = "Sith9";
					break;
				case 9:
					self->NPC_type = "Sith10";
					break;
				case 10:
					self->NPC_type = "Sith11";
					break;
				case 11:
				default://just in case
					self->NPC_type = "Sith12";
					break;
				}
				if ( strstr( self->NPC_type, g_char_model->string ) != NULL )
				{//bah, we're using this one, try again
					continue;
				}
				break;	//get out of the while
			}
		}
		else if ( self->spawnflags & 2 )
		{
			self->NPC_type = "RebornFencer";
		}
		else if ( self->spawnflags & 1 )
		{
			self->NPC_type = "RebornForceUser";
		}
		else 
		{
			
			if ( !Q_irand( 0, 2 ) )
			{
				self->NPC_type = "RebornRodian";
			}
			else if ( Q_irand( 0, 1 ) )
			{
				self->NPC_type = "RebornTrandoshan";
			}
			else
			{
				self->NPC_type = "RebornWeequay";
			}
		}
	}

	SP_NPC_spawner( self );
}

then you need to make a npc file to match the names of the npc,c you have created .like this


Sith1
{
	playerModel	      cultist2
	customSkin	      brown
	saber		      reborn
	weapon	              WP_SABER
	saberStyle	      2
	saberStyle	      1
	altFire		      1
	health		      200
	FP_HEAL		      3
	FP_LEVITATION	      2
	FP_SPEED	      0
	FP_PUSH		      2
	FP_PULL		      1
	FP_TELEPATHY	      0
	FP_GRIP		      0
	FP_LIGHTNING	      0
	FP_RAGE		      0
	FP_PROTECT	      1
	FP_ABSORB	      2
	FP_DRAIN	      0
	FP_SEE		      1
	FP_SABERTHROW	      2 //npc,s never get more than 2 because they spam it.
	FP_SABER_DEFENSE      5
	FP_SABER_OFFENSE      5
	rank		      captain
	reactions	      5
	aim		      5
	move		      5
	aggression	      5
	evasion		      5
	intelligence	      5
	hfov		      160
	vfov		      160
	yawSpeed	      120
	walkSpeed	      50
	runSpeed	      170
	earshot		      2048
	visrange	      4096
	vigilance	      1
	movetype	      "walk"
	playerTeam	      TEAM_ENEMY
	enemyTeam	      TEAM_PLAYER
	class		      CLASS_REBORN
	snd		      cultist1
	sndcombat	      cultist2
	sndextra	      cultist3
	sndjedi		      cultist1
	dismemberProbHead     95
	dismemberProbArms     95
	dismemberProbLegs     95
	dismemberProbHands    0
	dismemberProbWaist    95
}

Sith2
{
	playerModel	      cultist3
	customSkin	      red
	saber		      reborn_new
	weapon	              WP_SABER
	saberStyle	      2
	saberStyle	      1
	altFire		      1
	health		      200
	FP_HEAL		      3
	FP_LEVITATION	      2
	FP_SPEED	      0
	FP_PUSH		      2
	FP_PULL		      1
	FP_TELEPATHY	      0
	FP_GRIP		      0
	FP_LIGHTNING	      0
	FP_RAGE		      0
	FP_PROTECT	      1
	FP_ABSORB	      2
	FP_DRAIN	      0
	FP_SEE		      1
	FP_SABERTHROW	      2 //npc,s never get more than 2 because they spam it.
	FP_SABER_DEFENSE      5
	FP_SABER_OFFENSE      5
	rank		      captain
	rank		      captain
	reactions	      5
	aim		      5
	move		      5
	aggression	      5
	evasion		      5
	intelligence	      5
	hfov		      160
	vfov		      160
	yawSpeed	      120
	walkSpeed	      50
	runSpeed	      170
	earshot		      2048
	visrange	      4096
	vigilance	      1
	movetype	      "walk"
	playerTeam	      TEAM_ENEMY
	enemyTeam	      TEAM_PLAYER
	class		      CLASS_REBORN
	snd		      cultist1
	sndcombat	      cultist2
	sndextra	      cultist3
	sndjedi		      cultist1
	dismemberProbHead     95
	dismemberProbArms     95
	dismemberProbLegs     95
	dismemberProbHands    0
	dismemberProbWaist    95
}

Sith3
{
	playerModel	      chiss
	saber		      reborn
	weapon	              WP_SABER
	saberStyle	      2
	saberStyle	      1
	altFire		      1
	health		      200
	FP_HEAL		      3
	FP_LEVITATION	      2
	FP_SPEED	      1
	FP_PUSH		      2
	FP_PULL		      1
	FP_TELEPATHY	      0
	FP_GRIP		      1
	FP_LIGHTNING	      1
	FP_RAGE		      0
	FP_PROTECT	      1
	FP_ABSORB	      2
	FP_DRAIN	      1
	FP_SEE		      1
	FP_SABERTHROW	      2 //npc,s never get more than 2 because they spam it.
	FP_SABER_DEFENSE      5
	FP_SABER_OFFENSE      5
	rank		      captain
	reactions	      5
	aim		      5
	move		      5
	aggression	      5
	evasion		      5
	intelligence	      5
	hfov		      160
	vfov		      160
	yawSpeed	      120
	walkSpeed	      50
	runSpeed	      170
	earshot		      2048
	visrange	      4096
	vigilance	      1
	movetype	      "walk"
	playerTeam	      TEAM_ENEMY
	enemyTeam	      TEAM_PLAYER
	class		      CLASS_REBORN
	snd		      reborn1
	sndcombat	      reborn2
	sndextra	      reborn1
	sndjedi		      reborn2
	dismemberProbHead     95
	dismemberProbArms     95
	dismemberProbLegs     95
	dismemberProbHands    0
	dismemberProbWaist    95
}

Sith4
{
	playerModel	rosh_penin
	saber		shadowtrooper
	weapon	        WP_SABER
	saberStyle		3
	health		500
	FP_HEAL		      3
	FP_LEVITATION	      2
	FP_SPEED	      0
	FP_PUSH		      2
	FP_PULL		      1
	FP_TELEPATHY	      0
	FP_GRIP		      0
	FP_LIGHTNING	      0
	FP_RAGE		      0
	FP_PROTECT	      1
	FP_ABSORB	      2
	FP_DRAIN	      0
	FP_SEE		      1
	FP_SABERTHROW	      2 //npc,s never get more than 2 because they spam it.
	FP_SABER_DEFENSE      5
	FP_SABER_OFFENSE      5
	rank		      captain
	reactions	      5
	aim		      5
	move		      5
	aggression	      5
	evasion		      5
	intelligence	      5
	movetype	      "walk"
	playerTeam	      TEAM_ENEMY
	enemyTeam	      TEAM_PLAYER
	class		      CLASS_REBORN
	snd		      rosh_boss
	sndextra	      rosh_boss
	sndcombat	      rosh_boss
	sndjedi		      rosh_boss
	dismemberProbHead     95
	dismemberProbArms     95
	dismemberProbLegs     95
	dismemberProbHands    0
	dismemberProbWaist    95
}

Sith5
{
	playerModel	    alora
	saber		    Tavion
	weapon	            WP_SABER
        sabercolor          red
	saberStyle	    1
	saberStyle	    2
	altFire		    1
	health		    200
	FP_HEAL		    3
	FP_LEVITATION	    2
	FP_SPEED	    1
	FP_PUSH		    3
	FP_PULL		    2
	FP_TELEPATHY	    0
	FP_GRIP		    1
	FP_LIGHTNING	    2
	FP_RAGE		    0
	FP_PROTECT	    2
	FP_ABSORB	    2
	FP_DRAIN	    2
	FP_SEE		    2
	FP_SABERTHROW	    2 //npc,s never get more than 2 because they spam it.
	FP_SABER_DEFENSE    5
	FP_SABER_OFFENSE    5
	rank		    captain
	reactions	    5
	aim		    5
	move		    5
	aggression	    5
	evasion		    5
	intelligence	    5
	hfov		    160
	vfov		    160
	yawSpeed	    120
	walkSpeed	    50
	runSpeed	    170
	earshot		    2048
	visrange	    4096
	vigilance	    1
	movetype	    "walk"
	playerTeam	    TEAM_ENEMY
	enemyTeam	    TEAM_PLAYER
	class		    CLASS_ALORA
	sex		    female
	snd		    alora
	sndcombat	    alora
	sndextra	    alora
	sndjedi		    alora
	dismemberProbHead     95
	dismemberProbArms     95
	dismemberProbLegs     95
	dismemberProbHands    0
	dismemberProbWaist    95
}

Sith6
{
	playerModel	       tavion
	saber		       tavion
	saberColor	       red
	weapon	               WP_SABER
	saberStyle	       5
	altFire		       1
	health		       200
	FP_HEAL		       3
	FP_LEVITATION	       1
	FP_SPEED	       0
	FP_PUSH		       3
	FP_PULL		       1
	FP_TELEPATHY	       0
	FP_GRIP		       0
	FP_LIGHTNING	       2
	FP_RAGE		       0
	FP_ABSORB	       2
	FP_DRAIN	       0
	FP_SEE		       2
	FP_SABERTHROW	       2 //npc,s never get more than 2 because they spam it.
	FP_SABER_DEFENSE       5
	FP_SABER_OFFENSE       5
	rank		       commander
	reactions	       5
	aim		       5
	move		       5
	aggression	       5
	evasion		       5
	intelligence	       5
	hfov		       160
	vfov		       160
	yawSpeed	       120
	walkSpeed	       50
	runSpeed	       170
	earshot		       2048
	visrange	       4096
	vigilance	       1
	movetype	      "walk"
	playerTeam	       TEAM_ENEMY
	enemyTeam	       TEAM_PLAYER
	class		       CLASS_TAVION
	sex		       female
	snd		       tavion
	sndextra	       tavion
	sndcombat	       tavion
	sndjedi		       tavion
	dismemberProbHead     95
	dismemberProbArms     95
	dismemberProbLegs     95
	dismemberProbHands    0
	dismemberProbWaist    95
}

Sith7
{
	playerModel 	   desann
	weapon	           WP_SABER
	saber		   Desann
	saberColor	   red
	saberStyle	   4
	altFire		   1
	health		   500
	FP_HEAL		   2
	FP_LEVITATION	   3
	FP_SPEED	   0
	FP_PUSH		   3
	FP_PULL		   2
	FP_GRIP		   3
	FP_LIGHTNING	   2
	FP_SEE		   2
	FP_SABERTHROW	   2 //npc,s never get more than 2 because they spam it.
	FP_SABER_DEFENSE   5
	FP_SABER_OFFENSE   5
	forceRegenRate	   50
	rank		   captain
	reactions	   5
	aim		   5
	move		   5
	aggression	   5
	evasion		   5
	intelligence	   5
	hfov		   160
	vfov		   160
	scale		   135
	height		   78
	crouchheight       42
	width		   18
	playerTeam	   TEAM_ENEMY
	enemyTeam	   TEAM_PLAYER
	class		   CLASS_DESANN
	yawSpeed	   120
	walkSpeed	   55
	runSpeed	   200
	earshot		   2048
	visrange	   4096
	vigilance	   1
	movetype	   "walk"
	snd		   desann
	sndextra	   desann
	sndcombat	   desann
	sndjedi		   desann
	dismemberProbHead     95
	dismemberProbArms     95
	dismemberProbLegs     95
	dismemberProbHands    0
	dismemberProbWaist    95
}

Sith8
{
	playerModel	       reborn2
	customSkin	       boss
	saber		      RebornMaster
	weapon	              WP_SABER
	saberStyle	      2
	saberStyle	      1
	altFire		      1
	health		      200
	FP_HEAL		      3
	FP_LEVITATION	      2
	FP_SPEED	      1
	FP_PUSH		      2
	FP_PULL		      1
	FP_TELEPATHY	      0
	FP_GRIP		      1
	FP_LIGHTNING	      1
	FP_RAGE		      0
	FP_PROTECT	      1
	FP_ABSORB	      2
	FP_DRAIN	      1
	FP_SEE		      1
	FP_SABERTHROW	      2 //npc,s never get more than 2 because they spam it.
	FP_SABER_DEFENSE      5
	FP_SABER_OFFENSE      5
	rank		      captain
	reactions	      5
	aim		      5
	move		      5
	aggression	      5
	evasion		      5
	intelligence	      5
	hfov		      160
	vfov		      160
	yawSpeed	      120
	walkSpeed	      50
	runSpeed	      170
	earshot		      2048
	visrange	      4096
	vigilance	      1
	movetype	      "walk"
	playerTeam	      TEAM_ENEMY
	enemyTeam	      TEAM_PLAYER
	class		      CLASS_REBORN
	snd		      reborn1
	sndcombat	      reborn2
	sndextra	      reborn1
	sndjedi		      reborn2
	dismemberProbHead     95
	dismemberProbArms     95
	dismemberProbLegs     95
	dismemberProbHands    0
	dismemberProbWaist    95
}

Sith9
{
	playerModel	      rodian
	saber		      reborn
	weapon	              WP_SABER
	saberStyle	      2
	saberStyle	      1
	altFire		      1
	health		      200
	FP_HEAL		      3
	FP_LEVITATION	      2
	FP_SPEED	      0
	FP_PUSH		      2
	FP_PULL		      1
	FP_TELEPATHY	      0
	FP_GRIP		      0
	FP_LIGHTNING	      0
	FP_RAGE		      0
	FP_PROTECT	      1
	FP_ABSORB	      2
	FP_DRAIN	      0
	FP_SEE		      1
	FP_SABERTHROW	      2 //npc,s never get more than 2 because they spam it.
	FP_SABER_DEFENSE      5
	FP_SABER_OFFENSE      5
	rank		      captain
	reactions	      5
	aim		      5
	move		      5
	aggression	      5
	evasion		      5
	intelligence	      5
	hfov		      160
	vfov		      160
	yawSpeed	      120
	walkSpeed	      50
	runSpeed	      170
	earshot		      2048
	visrange	      4096
	vigilance	      1
	movetype	      "walk"
	playerTeam	      TEAM_ENEMY
	enemyTeam	      TEAM_PLAYER
	class		      CLASS_REBORN
	snd		      rodian1
	sndcombat	      rodian1
	sndextra	      rodian1
	sndjedi		      rodian1
	dismemberProbHead     95
	dismemberProbArms     95
	dismemberProbLegs     95
	dismemberProbHands    0
	dismemberProbWaist    95
}

Sith10
{
	playerModel           trandoshan
	saber		      reborn
	weapon	              WP_SABER
	saberStyle	      2
	saberStyle	      1
	altFire		      1
	health		      200
	FP_HEAL		      3
	FP_LEVITATION	      2
	FP_SPEED	      0
	FP_PUSH		      2
	FP_PULL		      1
	FP_TELEPATHY	      0
	FP_GRIP		      0
	FP_LIGHTNING	      0
	FP_RAGE		      0
	FP_PROTECT	      1
	FP_ABSORB	      2
	FP_DRAIN	      0
	FP_SEE		      1
	FP_SABERTHROW	      2 //npc,s never get more than 2 because they spam it.
	FP_SABER_DEFENSE      5
	FP_SABER_OFFENSE      5
	rank		      captain
	reactions	      5
	aim		      5
	move		      5
	aggression	      5
	evasion		      5
	intelligence	      5
	hfov		      160
	vfov		      160
	yawSpeed	      120
	walkSpeed	      50
	runSpeed	      170
	earshot		      2048
	visrange	      4096
	vigilance	      1
	movetype	      "walk"
	playerTeam	      TEAM_ENEMY
	enemyTeam	      TEAM_PLAYER
	class		      CLASS_REBORN
	snd		      trandoshan1
	sndcombat	      trandoshan1
	sndextra	      trandoshan1
	sndjedi		      trandoshan1
	dismemberProbHead     95
	dismemberProbArms     95
	dismemberProbLegs     95
	dismemberProbHands    0
	dismemberProbWaist    95
}

Sith11
{
	playerModel	       reborn
	customSkin	       acrobat
	saber		      reborn
	weapon	              WP_SABER
	saberStyle	      2
	saberStyle	      1
	altFire		      1
	health		      200
	FP_HEAL		      3
	FP_LEVITATION	      2
	FP_SPEED	      0
	FP_PUSH		      2
	FP_PULL		      1
	FP_TELEPATHY	      0
	FP_GRIP		      0
	FP_LIGHTNING	      0
	FP_RAGE		      0
	FP_PROTECT	      1
	FP_ABSORB	      2
	FP_DRAIN	      0
	FP_SEE		      1
	FP_SABERTHROW	      2 //npc,s never get more than 2 because they spam it.
	FP_SABER_DEFENSE      5
	FP_SABER_OFFENSE      5
	rank		      captain
	reactions	      5
	aim		      5
	move		      5
	aggression	      5
	evasion		      5
	intelligence	      5
	hfov		      160
	vfov		      160
	yawSpeed	      120
	walkSpeed	      50
	runSpeed	      170
	earshot		      2048
	visrange	      4096
	vigilance	      1
	movetype	      "walk"
	playerTeam	      TEAM_ENEMY
	enemyTeam	      TEAM_PLAYER
	class		      CLASS_REBORN
	snd		      reborn1
	sndcombat	      reborn2
	sndextra	      reborn1
	sndjedi		      reborn2
	dismemberProbHead     95
	dismemberProbArms     95
	dismemberProbLegs     95
	dismemberProbHands    0
	dismemberProbWaist    95
}

Sith12
{
	playerModel   	      reborn
	customSkin	      fencer
	saber		      reborn
	weapon	              WP_SABER
	saberStyle	      2
	saberStyle	      1
	altFire		      1
	health		      200
	FP_HEAL		      3
	FP_LEVITATION	      2
	FP_SPEED	      0
	FP_PUSH		      2
	FP_PULL		      1
	FP_TELEPATHY	      0
	FP_GRIP		      0
	FP_LIGHTNING	      0
	FP_RAGE		      0
	FP_PROTECT	      1
	FP_ABSORB	      2
	FP_DRAIN	      0
	FP_SEE		      1
	FP_SABERTHROW	      2 //npc,s never get more than 2 because they spam it.
	FP_SABER_DEFENSE      5
	FP_SABER_OFFENSE      5
	rank		      captain
	reactions	      5
	aim		      5
	move		      5
	aggression	      5
	evasion		      5
	intelligence	      5
	hfov		      160
	vfov		      160
	yawSpeed	      120
	walkSpeed	      50
	runSpeed	      170
	earshot		      2048
	visrange	      4096
	vigilance	      1
	movetype	      "walk"
	playerTeam	      TEAM_ENEMY
	enemyTeam	      TEAM_PLAYER
	class		      CLASS_REBORN
	snd		      reborn1
	sndcombat	      reborn2
	sndextra	      reborn1
	sndjedi		      reborn2
	dismemberProbHead     95
	dismemberProbArms     95
	dismemberProbLegs     95
	dismemberProbHands    0
	dismemberProbWaist    95
}


this  or a variation of this will allow you to create a new random npc spawn list.

GamingPrince83 and Cerez like this
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As far as I know, You would have to make a new npc file. jedi_random.npc (assets1.pk3\ext_data\npcs\) has several models written in it, which makes that file different from other npc files. It's not difficult.

 

Just copy random npc file, name it whatever-you-want, open it (use notepad or other txt editor), delete everything inside. You have a blank npc file. Open other files of your choice, copy whatever is inside them, paste it all to your blank file (don't mess up txt formating). Every time you use /npc spawn whatever-you-want, game should use one of your npcs. Remember to put your file back to assets1.pk3\ext_data\npcs, or create your own pk3 file with appropriate directory.

 

EDIT: Or do what @@JaceSolarisVIII said. ;)

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This also needs to be supported in the code.

 

In the code add the following in. NPC _spawn.cpp

static void NPC_Spawn_f(void)

after Jedi_random add

if ( !Q_stricmp( "jedi_random", NPCspawner->NPC_type ) )
	{//special case, for testing
		NPCspawner->NPC_type = NULL;
		NPCspawner->spawnflags |= 4;
		SP_NPC_Jedi( NPCspawner );
	}
	else if ( !Q_stricmp( "sith_random", NPCspawner->NPC_type ) )
	{//special case, for testing
		NPCspawner->NPC_type = NULL;
		NPCspawner->spawnflags |= 4;
		SP_NPC_Sith( NPCspawner );
	}
	else
	{
		NPC_Spawn( NPCspawner, NPCspawner, NPCspawner );
	}

then after void SP_NPC_Jedi( gentity_t *self) add a variation of this


void SP_NPC_Sith( gentity_t *self)
{
	if(!self->NPC_type)
	{
		if ( self->spawnflags & 4 )
		{//random!
			int sanityCheck = 20;	//just in case
			while ( sanityCheck-- )
			{
				switch( Q_irand( 0, 11 ) )
				{
				case 0:
					self->NPC_type = "Sith1";
					break;
				case 1:
					self->NPC_type = "Sith2";
					break;
				case 2:
					self->NPC_type = "Sith3";
					break;
				case 3:
					self->NPC_type = "Sith4";
					break;
				case 4:
					self->NPC_type = "Sith5";
					break;
				case 5:
					self->NPC_type = "Sith6";
					break;
				case 6:
					self->NPC_type = "Sith7";
					break;
				case 7:
					self->NPC_type = "Sith8";
					break;
				case 8:
					self->NPC_type = "Sith9";
					break;
				case 9:
					self->NPC_type = "Sith10";
					break;
				case 10:
					self->NPC_type = "Sith11";
					break;
				case 11:
				default://just in case
					self->NPC_type = "Sith12";
					break;
				}
				if ( strstr( self->NPC_type, g_char_model->string ) != NULL )
				{//bah, we're using this one, try again
					continue;
				}
				break;	//get out of the while
			}
		}
		else if ( self->spawnflags & 2 )
		{
			self->NPC_type = "RebornFencer";
		}
		else if ( self->spawnflags & 1 )
		{
			self->NPC_type = "RebornForceUser";
		}
		else 
		{
			
			if ( !Q_irand( 0, 2 ) )
			{
				self->NPC_type = "RebornRodian";
			}
			else if ( Q_irand( 0, 1 ) )
			{
				self->NPC_type = "RebornTrandoshan";
			}
			else
			{
				self->NPC_type = "RebornWeequay";
			}
		}
	}

	SP_NPC_spawner( self );
}

then you need to make a npc file to match the names of the npc,c you have created .like this

 

Ok, one question, where's NPC_spawn.cpp at? I'm working outside of OpenJK

 

EDIT: Found NPC_Spawn.c, that doesn't have any mention of jedi_random in it.

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Ok, one question, where's NPC_spawn.cpp at? I'm working outside of OpenJK

 

EDIT: Found NPC_Spawn.c, that doesn't have any mention of jedi_random in it.

 

NPC_spawn.c is for multiplayer , you need to find NPC_spawn.ccp. This is for singleplayer.

 

make sure the names in the NPC file match the ones in the code. I used  sith1 - sith12 in my example just to keep it simple.

 

Just to clarify : The NPC file is for ext/npc,s assets and it must match the NPC_spawn.cpp code to work correctly.

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NPC_spawn.c is for multiplayer , you need to find NPC_spawn.ccp. This is for singleplayer.

 

make sure the names in the NPC file match the ones in the code. I used  sith1 - sith12 in my example just to keep it simple.

 

Just to clarify : The NPC file is for ext/npc,s assets and it must match the NPC_spawn.cpp code to work correctly.

 

Alright, didn't want to do this, gotta ask the noob question.

 

Where is it? How do I access it?

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Do you have access to the code? Openjk is the best way to go.

I use Visual studio 2012 with the SerenityJediEngine, but Openjk is easier to work with and more readily available.

The SerenityJediEngine is way more complicated than Openjk and has less people using it. So I suggest using Openjk, that's if its just small changes you want to make.

 

Probably best to use Visual studio 2015 also but I'm no expert on which version is the best. I'm sure more knowledgeable people can help you with that one.

 

You could then just copy/paste the code example I posted and edit it for your own purposes.

Link to comment

Do you have access to the code? Openjk is the best way to go.

I use Visual studio 2012 with the SerenityJediEngine, but Openjk is easier to work with and more readily available.

The SerenityJediEngine is way more complicated than Openjk and has less people using it. So I suggest using Openjk, that's if its just small changes you want to make.

 

Probably best to use Visual studio 2015 also but I'm no expert on which version is the best. I'm sure more knowledgeable people can help you with that one.

 

You could then just copy/paste the code example I posted and edit it for your own purposes.

 

I have Visual, as for access to the code, I got what I got from the SDK (which apparently doesn't include sp code -_-).

 

Is there anyway to get access through base itself?

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