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Player starts with no force power


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You can set the player's force powers with an Icarus script. Target your info_player_start at a target_scriptrunner and use the affect and set commands in BehavEd to set the user's force powers. I think by default the user's force powers are all at level 0, unless you have some saves from a previous playthrough, then your force powers/playermodel/sabers will default to whatever you had in those saves. What is this for? Are you making a SP mod?

DT85 likes this
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