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Unusual lag after updating


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Operating System:

Win 10 x64

 

SP/MP:

MP

 

What the problem is:

Last night I decided to update OpenJK on my as I haven't played in 6-7 months, and besides my client was out of date anyway. So, I followed the instructions and when I opened up OpenJK, the entire game (Even in the menus) is 1 frame per second... Getting on to an MP server with a .bat file takes around 3 minutes compared to 10 seconds prior to updating. Has any one come across this before? I had to go back to the previous version which fixed the issue.

 

What I expected to happen:

Well, all I did was replace the files so I expected things to work the same.

Link to comment

Yup, up to date drivers. 

 

8gb RAM, NVIDIA GeForce GT 640M, Core i7 2.4Ghz.

 

The game runs at a constant capped 111 fps prior to the update attempt and after reverting back. It just doesn't like a newer version of OpenJK.

Link to comment

Here you go. I had to force quit because it was taking so long to get into a server. Should give you everything you need though.

 

 

logfile opened on Tue Aug 23 21:00:53 2016

----- Initializing Renderer ----
Trying to load "rd-vanilla_x86.dll" from "."...
QKEY found.
SDL using driver "windows"
Initializing display
Display aspect: 1.778
...setting mode -1: 1920 1080
Using 24 color bits, 32 depth, 0 stencil display.
Available modes: '1280x720 1366x768 1920x1080 1768x992 1176x664 1360x768 1280x768 1440x900 1680x1050 664x440 640x480 800x600 1024x768 1400x1050 664x528 1280x1024'
GL_RENDERER: GDI Generic
Initializing OpenGL extensions
...ignoring texture compression
...GL_EXT_texture_env_add not found
...GL_EXT_texture_filter_anisotropic not found
...using GL_EXT_texture_edge_clamp
...GL_ARB_multitexture not found
...GL_EXT_compiled_vertex_array not found
...GL_NV_register_combiners not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found

GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_TEXTURE_UNITS_ARB: 0

PIXELFORMAT: color(24-bits) Z(32-bit) stencil(0-bits)
MODE: -1, 1920 x 1080 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
lightmap texture bits: 0
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled Dynamic Glow: disabled

------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "xaudio2".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 1024
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
44100 speed
0xac1ae00 dma buffer
No background file.
----------------------
------------------------------------

--- ambient sound initialization ---
Sound memory manager started
VM_Create: uix86.dll succeeded
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:29070
Requesting motd from update updatejk3.ravensoft.com (104.40.23.123:29061)...
jawa.jk3.in resolved to 198.50.210.64:29070
Current search path:
C:\Users\Si\Documents\My Games\OpenJK\japlus
.\japlus\sh_lua.pk3 (6 files)
.\japlus\sh_animations.pk3 (3 files)
.\japlus\Mod Chat Icon.pk3 (9 files)
.\japlus\JAWA Loading Screens.pk3 (32 files)
.\japlus\cl_bins_win32.pk3 (2 files)
.\japlus\cl_assets.pk3 (52 files)
.\japlus
C:\Users\Si\Documents\My Games\OpenJK\base
.\base\Mod Weapon FOV Fix.pk3 (17 files)
.\base\Mod Unlimited Vehicles.pk3 (3 files)
.\base\Mod Transparent Flags.pk3 (2 files)
.\base\Mod Swoop Texture Fix.pk3 (3 files)
.\base\Mod Sniper Scope Replacement.pk3 (5 files)
.\base\Mod Saber Sounds.pk3 (64 files)
.\base\Mod Russian String.pk3 (53 files)
.\base\Mod Rocket Flash.pk3 (3 files)
.\base\Mod Red Saber In SP.pk3 (3 files)
.\base\Mod R2D2 Reskin.pk3 (24 files)
.\base\Mod OpenJK Rewards.pk3 (10 files)
.\base\Mod New Jaden Taunts.pk3 (68 files)
.\base\Mod Missing NPCs.pk3 (29 files)
.\base\Mod Luke Replacement.pk3 (73 files)
.\base\Mod Lightsaber Cusror.pk3 (6 files)
.\base\Mod Lightsaber Blades.pk3 (17 files)
.\base\Mod JK2 Taunts.pk3 (300 files)
.\base\Mod Jawa Sound Fix.pk3 (9 files)
.\base\Mod Jaden Rodian Voice Replacement.pk3 (4 files)
.\base\Mod Jaden Grey Head Fix.pk3 (31 files)
.\base\Mod JA+ Animations.pk3 (6 files)
.\base\Mod Hoth Gear MP.pk3 (23 files)
.\base\Mod HD Team Icons.pk3 (8 files)
.\base\Mod HD Radar.pk3 (5 files)
.\base\Mod HD Levelshots.pk3 (61 files)
.\base\Mod HD Fonts.pk3 (8 files)
.\base\Mod Grey Console Background.pk3 (6 files)
.\base\Mod Fixed Voice Chat.pk3 (777 files)
.\base\Mod Fixed Saber Holding.pk3 (26 files)
.\base\Mod Bespin Texture Fix.pk3 (34 files)
.\base\Map Whoville.pk3 (128 files)
.\base\Map The Academy V3.pk3 (94 files)
.\base\Map The (JAWA) Temple.pk3 (288 files)
.\base\Map Sith Council V2.pk3 (285 files)
.\base\Map Massassi Temple.pk3 (539 files)
.\base\Map Massassi Temple - Guard.pk3 (49 files)
.\base\Map JK2 FFA.pk3 (296 files)
.\base\Map JK2 Duel.pk3 (143 files)
.\base\Map JK2 CTF.pk3 (152 files)
.\base\Map Jedi's Home JL II.pk3 (120 files)
.\base\Map Jedi Council GCX.pk3 (318 files)
.\base\Map JAWA Meet And Greet.pk3 (17 files)
.\base\Map JAWA Darts 2015.pk3 (575 files)
.\base\Map Bonus Maps.pk3 (80 files)
.\base\Map BlueIce Twilight.pk3 (159 files)
.\base\Map Bespin.pk3 (75 files)
.\base\Map Bespin Christmas.pk3 (186 files)
.\base\jawalavatrials.pk3 (159 files)
.\base\JAWACentralAlpha.pk3 (299 files)
.\base\JAWA Zu.pk3 (95 files)
.\base\JAWA Wolfy.pk3 (120 files)
.\base\JAWA Vultax.pk3 (46 files)
.\base\JAWA Veilor.pk3 (62 files)
.\base\JAWA Valis.pk3 (81 files)
.\base\JAWA The Koo.pk3 (180 files)
.\base\JAWA System.pk3 (88 files)
.\base\JAWA Stormie.pk3 (29 files)
.\base\JAWA Starkiller.pk3 (68 files)
.\base\JAWA SiLink.pk3 (87 files)
.\base\JAWA Shogun.pk3 (72 files)
.\base\JAWA Sherwood.pk3 (26 files)
.\base\JAWA Shadow.pk3 (297 files)
.\base\JAWA Sehtii.pk3 (94 files)
.\base\JAWA Rylo Ken.pk3 (13 files)
.\base\JAWA Qyzen Hunter.pk3 (30 files)
.\base\JAWA Pepsi.pk3 (93 files)
.\base\JAWA Orion.pk3 (164 files)
.\base\JAWA NitRzr.pk3 (47 files)
.\base\JAWA Nightwing.pk3 (54 files)
.\base\JAWA Nick.pk3 (20 files)
.\base\JAWA Mocowbell.pk3 (61 files)
.\base\JAWA Misun.pk3 (72 files)
.\base\JAWA McFish.pk3 (67 files)
.\base\JAWA Matoro.pk3 (27 files)
.\base\JAWA Legion.pk3 (104 files)
.\base\JAWA LeGenDaryX.pk3 (189 files)
.\base\JAWA Lacey.pk3 (12 files)
.\base\JAWA KwanJo.pk3 (54 files)
.\base\JAWA JustAJedi.pk3 (36 files)
.\base\JAWA Jazzy.pk3 (62 files)
.\base\JAWA Jacobie.pk3 (49 files)
.\base\JAWA IronSkull86.pk3 (47 files)
.\base\JAWA Helena.pk3 (3272 files)
.\base\JAWA Frosty.pk3 (133 files)
.\base\JAWA Fente.pk3 (52 files)
.\base\JAWA Edo.pk3 (22 files)
.\base\JAWA Duster-Man.pk3 (465 files)
.\base\JAWA Duncan.pk3 (38 files)
.\base\JAWA Dragon.pk3 (112 files)
.\base\JAWA Diab.pk3 (98 files)
.\base\JAWA Dace.pk3 (14 files)
.\base\JAWA Cronus.pk3 (20 files)
.\base\JAWA Chemist.pk3 (63 files)
.\base\JAWA Bloop.pk3 (7 files)
.\base\JAWA Beggsy.pk3 (15 files)
.\base\JAWA Aya Solari.pk3 (58 files)
.\base\JAWA Arlu3n.pk3 (51 files)
.\base\JAWA Arios.pk3 (99 files)
.\base\JAWA Anoek.pk3 (19 files)
.\base\JAWA AgentB.pk3 (60 files)
.\base\JAWA Agent.pk3 (93 files)
.\base\JAWA Ace.pk3 (38 files)
.\base\gotm_tx_fix.pk3 (3 files)
.\base\gotem.pk3 (56 files)
.\base\gonk_trials.pk3 (308 files)
.\base\Cyan Trials.pk3 (3 files)
.\base\chandrila_halloween.pk3 (221 files)
.\base\assets3.pk3 (16 files)
.\base\assets2.pk3 (62 files)
.\base\assets1.pk3 (8320 files)
.\base\assets0.pk3 (15346 files)
.\base

handle 1: qconsole.log
handle 2: video/ja01.roq
----------------------
37368 files in pk3 files

WARNING: You are missing some files referenced by the server:
japlus/zzz_botroutes.pk3
JA+.pk3
base/The.pk3
(JAWA).pk3
Temple.pk3
base/Massassi.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere


GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_TEXTURE_UNITS_ARB: 0

PIXELFORMAT: color(24-bits) Z(32-bit) stencil(0-bits)
MODE: -1, 1920 x 1080 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
lightmap texture bits: 0
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled Dynamic Glow: disabled
VM_Create: uix86.dll succeeded
VM_Create: cgamex86.dll succeeded
Not logging console to disk.
Not logging chat to disk.
Not logging debug messages to disk.
Not logging security events to disk.
Server support hints: 0x25

 

Link to comment

Don't know.  Faulty drivers for mobile or something else.  Note I updated the post to say OpenGL detects it as such.  Since GL_RENDERER says GDI Generic and the vendor as being Microsoft version 1.1

 

Strange, why wouldn't it be affecting my older OpenJK? I'm very good with my drivers usually so I've always got them up to date.

Link to comment

Here you go :)

 

 

logfile opened on Tue Aug 23 21:09:10 2016


------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Initializing Renderer ----
Trying to load "rd-vanilla_x86.dll" from "."...
QKEY found.
...initializing QGL
succeeded
...setting mode -1: 1920 1080 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (1920x1080)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 32, 32 )
...133 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...ignoring texture compression
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 640M/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 364.72
GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1920 x 1080 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled Dynamic Glow: disabled

------- sound initialization -------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xdc10050 dma buffer
No background file.
----------------------
------------------------------------

--- ambient sound initialization ---
Sound memory manager started
VM_Create: uix86.dll succeeded
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:29070
Requesting motd from update updatejk3.ravensoft.com (104.40.23.123:29061)...
jawa.jk3.in resolved to 198.50.210.64:29070
Current search path:
C:\Users\Si\Documents\My Games\OpenJK\japlus
.\japlus\sh_lua.pk3 (5 files)
.\japlus\sh_animations.pk3 (3 files)
.\japlus\Mod Chat Icon.pk3 (9 files)
.\japlus\JAWA Loading Screens.pk3 (32 files)
.\japlus\cl_bins_win32.pk3 (3 files)
.\japlus\cl_assets.pk3 (52 files)
.\japlus
C:\Users\Si\Documents\My Games\OpenJK\base
.\base\Mod Weapon FOV Fix.pk3 (17 files)
.\base\Mod Unlimited Vehicles.pk3 (3 files)
.\base\Mod Transparent Flags.pk3 (2 files)
.\base\Mod Swoop Texture Fix.pk3 (3 files)
.\base\Mod Sniper Scope Replacement.pk3 (5 files)
.\base\Mod Saber Sounds.pk3 (64 files)
.\base\Mod Russian String.pk3 (53 files)
.\base\Mod Rocket Flash.pk3 (3 files)
.\base\Mod Red Saber In SP.pk3 (3 files)
.\base\Mod R2D2 Reskin.pk3 (24 files)
.\base\Mod OpenJK Rewards.pk3 (10 files)
.\base\Mod New Jaden Taunts.pk3 (68 files)
.\base\Mod Missing NPCs.pk3 (29 files)
.\base\Mod Luke Replacement.pk3 (73 files)
.\base\Mod Lightsaber Cusror.pk3 (6 files)
.\base\Mod Lightsaber Blades.pk3 (17 files)
.\base\Mod JK2 Taunts.pk3 (300 files)
.\base\Mod Jawa Sound Fix.pk3 (9 files)
.\base\Mod Jaden Rodian Voice Replacement.pk3 (4 files)
.\base\Mod Jaden Grey Head Fix.pk3 (31 files)
.\base\Mod JA+ Animations.pk3 (6 files)
.\base\Mod Hoth Gear MP.pk3 (23 files)
.\base\Mod HD Team Icons.pk3 (8 files)
.\base\Mod HD Radar.pk3 (5 files)
.\base\Mod HD Levelshots.pk3 (61 files)
.\base\Mod HD Fonts.pk3 (8 files)
.\base\Mod Grey Console Background.pk3 (6 files)
.\base\Mod Fixed Voice Chat.pk3 (777 files)
.\base\Mod Fixed Saber Holding.pk3 (26 files)
.\base\Mod Bespin Texture Fix.pk3 (34 files)
.\base\Map Whoville.pk3 (128 files)
.\base\Map The Academy V3.pk3 (94 files)
.\base\Map The (JAWA) Temple.pk3 (288 files)
.\base\Map Sith Council V2.pk3 (285 files)
.\base\Map Massassi Temple.pk3 (539 files)
.\base\Map Massassi Temple - Guard.pk3 (49 files)
.\base\Map JK2 FFA.pk3 (296 files)
.\base\Map JK2 Duel.pk3 (143 files)
.\base\Map JK2 CTF.pk3 (152 files)
.\base\Map Jedi's Home JL II.pk3 (120 files)
.\base\Map Jedi Council GCX.pk3 (318 files)
.\base\Map JAWA Meet And Greet.pk3 (17 files)
.\base\Map JAWA Darts 2015.pk3 (575 files)
.\base\Map Bonus Maps.pk3 (80 files)
.\base\Map BlueIce Twilight.pk3 (159 files)
.\base\Map Bespin.pk3 (75 files)
.\base\Map Bespin Christmas.pk3 (186 files)
.\base\jawalavatrials.pk3 (159 files)
.\base\JAWACentralAlpha.pk3 (299 files)
.\base\JAWA Zu.pk3 (95 files)
.\base\JAWA Wolfy.pk3 (120 files)
.\base\JAWA Vultax.pk3 (46 files)
.\base\JAWA Veilor.pk3 (62 files)
.\base\JAWA Valis.pk3 (81 files)
.\base\JAWA The Koo.pk3 (180 files)
.\base\JAWA System.pk3 (88 files)
.\base\JAWA Stormie.pk3 (29 files)
.\base\JAWA Starkiller.pk3 (68 files)
.\base\JAWA SiLink.pk3 (87 files)
.\base\JAWA Shogun.pk3 (72 files)
.\base\JAWA Sherwood.pk3 (26 files)
.\base\JAWA Shadow.pk3 (297 files)
.\base\JAWA Sehtii.pk3 (94 files)
.\base\JAWA Rylo Ken.pk3 (13 files)
.\base\JAWA Qyzen Hunter.pk3 (30 files)
.\base\JAWA Pepsi.pk3 (93 files)
.\base\JAWA Orion.pk3 (164 files)
.\base\JAWA NitRzr.pk3 (47 files)
.\base\JAWA Nightwing.pk3 (54 files)
.\base\JAWA Nick.pk3 (20 files)
.\base\JAWA Mocowbell.pk3 (61 files)
.\base\JAWA Misun.pk3 (72 files)
.\base\JAWA McFish.pk3 (67 files)
.\base\JAWA Matoro.pk3 (27 files)
.\base\JAWA Legion.pk3 (104 files)
.\base\JAWA LeGenDaryX.pk3 (189 files)
.\base\JAWA Lacey.pk3 (12 files)
.\base\JAWA KwanJo.pk3 (54 files)
.\base\JAWA JustAJedi.pk3 (36 files)
.\base\JAWA Jazzy.pk3 (62 files)
.\base\JAWA Jacobie.pk3 (49 files)
.\base\JAWA IronSkull86.pk3 (47 files)
.\base\JAWA Helena.pk3 (3272 files)
.\base\JAWA Frosty.pk3 (133 files)
.\base\JAWA Fente.pk3 (52 files)
.\base\JAWA Edo.pk3 (22 files)
.\base\JAWA Duster-Man.pk3 (465 files)
.\base\JAWA Duncan.pk3 (38 files)
.\base\JAWA Dragon.pk3 (112 files)
.\base\JAWA Diab.pk3 (98 files)
.\base\JAWA Dace.pk3 (14 files)
.\base\JAWA Cronus.pk3 (20 files)
.\base\JAWA Chemist.pk3 (63 files)
.\base\JAWA Bloop.pk3 (7 files)
.\base\JAWA Beggsy.pk3 (15 files)
.\base\JAWA Aya Solari.pk3 (58 files)
.\base\JAWA Arlu3n.pk3 (51 files)
.\base\JAWA Arios.pk3 (99 files)
.\base\JAWA Anoek.pk3 (19 files)
.\base\JAWA AgentB.pk3 (60 files)
.\base\JAWA Agent.pk3 (93 files)
.\base\JAWA Ace.pk3 (38 files)
.\base\gotm_tx_fix.pk3 (3 files)
.\base\gotem.pk3 (56 files)
.\base\gonk_trials.pk3 (308 files)
.\base\Cyan Trials.pk3 (3 files)
.\base\chandrila_halloween.pk3 (221 files)
.\base\assets3.pk3 (16 files)
.\base\assets2.pk3 (62 files)
.\base\assets1.pk3 (8320 files)
.\base\assets0.pk3 (15346 files)
.\base

handle 1: qconsole.log
handle 2: video/ja01.roq
----------------------
37368 files in pk3 files

WARNING: You are missing some files referenced by the server:
japlus/zzz_botroutes.pk3
JA+.pk3
base/The.pk3
(JAWA).pk3
Temple.pk3
base/Massassi.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere

VM_Create: uix86.dll succeeded
VM_Create: cgamex86.dll succeeded
Not logging console to disk.
Not logging chat to disk.
Not logging debug messages to disk.
Not logging security events to disk.
Server support hints: 0x25
...loaded 3330 faces, 76 meshes, 1031 trisurfs, 70 flares
^2hud menu file skipped, using default
^5**************** ^3JA++ Lua (CL) is initialising ^5****************
Version: 9 on Lua 5.2

Name Version Unique ID
^5**************** ^2JA++ Lua (CL) is initialised ^2****************
CL_InitCGame: 7.20 seconds
^3---------------------

 

Link to comment

Can you try the new OpenJK with r_allowSoftwareGL 0? It looks like the version of OpenJK you had was much older than October 2015 - there were some major changes around March 2015 which your logs show you don't have :)

 

Tried this, but it didn't work :( 

Link to comment

Tried this, but it didn't work :(

Can you post the console log again with that cvar set?

 

Also, do you have one of those laptop GPU chips which automatically runs for games, but doesn't get used normally? I think it's called Nvidia Optimus for Nvidia chips.

Link to comment

Can you post the console log again with that cvar set?

 

Also, do you have one of those laptop GPU chips which automatically runs for games, but doesn't get used normally? I think it's called Nvidia Optimus for Nvidia chips.

 

Sure, here you go. Also, I have an All in One Sony Vaio. Pretty sure it's used when I'm in other high usage apps like Photoshop/Illustrator.

 

 

logfile opened on Tue Aug 23 21:30:30 2016

 

----- Initializing Renderer ----

Trying to load "rd-vanilla_x86.dll" from "."...

QKEY found.

SDL using driver "windows"

Initializing display

Display aspect: 1.778

...setting mode -1: 1920 1080

Using 24 color bits, 32 depth, 0 stencil display.

Available modes: '1280x720 1366x768 1920x1080 1768x992 1176x664 1360x768 1280x768 1440x900 1680x1050 664x440 640x480 800x600 1024x768 1400x1050 664x528 1280x1024'

GL_RENDERER: GDI Generic

Initializing OpenGL extensions

...ignoring texture compression

...GL_EXT_texture_env_add not found

...GL_EXT_texture_filter_anisotropic not found

...using GL_EXT_texture_edge_clamp

...GL_ARB_multitexture not found

...GL_EXT_compiled_vertex_array not found

...GL_NV_register_combiners not found

...GL_ARB_vertex_program not found

...GL_ARB_fragment_program not found

 

GL_VENDOR: Microsoft Corporation

GL_RENDERER: GDI Generic

GL_VERSION: 1.1.0

GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture

GL_MAX_TEXTURE_SIZE: 1024

GL_MAX_TEXTURE_UNITS_ARB: 0

 

PIXELFORMAT: color(24-bits) Z(32-bit) stencil(0-bits)

MODE: -1, 1920 x 1080 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

rendering primitives: multiple glArrayElement

texturemode: GL_LINEAR_MIPMAP_LINEAR

picmip: 0

texture bits: 32

lightmap texture bits: 0

multitexture: disabled

compiled vertex arrays: disabled

texenv add: disabled

compressed textures: disabled

compressed lightmaps: disabled

texture compression method: None

anisotropic filtering: disabled Dynamic Glow: disabled

 

------- sound initialization -------

SDL_Init( SDL_INIT_AUDIO )... OK

SDL audio driver is "xaudio2".

SDL_AudioSpec:

Format: AUDIO_S16LSB

Freq: 44100

Samples: 1024

Channels: 2

Starting SDL audio callback...

SDL audio initialized.

----- Sound Info -----

1 stereo

32768 samples

16 samplebits

1 submission_chunk

44100 speed

0xa4f75c8 dma buffer

No background file.

----------------------

------------------------------------

 

--- ambient sound initialization ---

Sound memory manager started

VM_Create: uix86.dll succeeded

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:29070

Requesting motd from update updatejk3.ravensoft.com (104.40.23.123:29061)...

jawa.jk3.in resolved to 198.50.210.64:29070

Current search path:

C:\Users\Si\Documents\My Games\OpenJK\japlus

.\japlus\sh_lua.pk3 (6 files)

.\japlus\sh_animations.pk3 (3 files)

.\japlus\Mod Chat Icon.pk3 (9 files)

.\japlus\JAWA Loading Screens.pk3 (32 files)

.\japlus\cl_bins_win32.pk3 (2 files)

.\japlus\cl_assets.pk3 (52 files)

.\japlus

C:\Users\Si\Documents\My Games\OpenJK\base

.\base\Mod Weapon FOV Fix.pk3 (17 files)

.\base\Mod Unlimited Vehicles.pk3 (3 files)

.\base\Mod Transparent Flags.pk3 (2 files)

.\base\Mod Swoop Texture Fix.pk3 (3 files)

.\base\Mod Sniper Scope Replacement.pk3 (5 files)

.\base\Mod Saber Sounds.pk3 (64 files)

.\base\Mod Russian String.pk3 (53 files)

.\base\Mod Rocket Flash.pk3 (3 files)

.\base\Mod Red Saber In SP.pk3 (3 files)

.\base\Mod R2D2 Reskin.pk3 (24 files)

.\base\Mod OpenJK Rewards.pk3 (10 files)

.\base\Mod New Jaden Taunts.pk3 (68 files)

.\base\Mod Missing NPCs.pk3 (29 files)

.\base\Mod Luke Replacement.pk3 (73 files)

.\base\Mod Lightsaber Cusror.pk3 (6 files)

.\base\Mod Lightsaber Blades.pk3 (17 files)

.\base\Mod JK2 Taunts.pk3 (300 files)

.\base\Mod Jawa Sound Fix.pk3 (9 files)

.\base\Mod Jaden Rodian Voice Replacement.pk3 (4 files)

.\base\Mod Jaden Grey Head Fix.pk3 (31 files)

.\base\Mod JA+ Animations.pk3 (6 files)

.\base\Mod Hoth Gear MP.pk3 (23 files)

.\base\Mod HD Team Icons.pk3 (8 files)

.\base\Mod HD Radar.pk3 (5 files)

.\base\Mod HD Levelshots.pk3 (61 files)

.\base\Mod HD Fonts.pk3 (8 files)

.\base\Mod Grey Console Background.pk3 (6 files)

.\base\Mod Fixed Voice Chat.pk3 (777 files)

.\base\Mod Fixed Saber Holding.pk3 (26 files)

.\base\Mod Bespin Texture Fix.pk3 (34 files)

.\base\Map Whoville.pk3 (128 files)

.\base\Map The Academy V3.pk3 (94 files)

.\base\Map The (JAWA) Temple.pk3 (288 files)

.\base\Map Sith Council V2.pk3 (285 files)

.\base\Map Massassi Temple.pk3 (539 files)

.\base\Map Massassi Temple - Guard.pk3 (49 files)

.\base\Map JK2 FFA.pk3 (296 files)

.\base\Map JK2 Duel.pk3 (143 files)

.\base\Map JK2 CTF.pk3 (152 files)

.\base\Map Jedi's Home JL II.pk3 (120 files)

.\base\Map Jedi Council GCX.pk3 (318 files)

.\base\Map JAWA Meet And Greet.pk3 (17 files)

.\base\Map JAWA Darts 2015.pk3 (575 files)

.\base\Map Bonus Maps.pk3 (80 files)

.\base\Map BlueIce Twilight.pk3 (159 files)

.\base\Map Bespin.pk3 (75 files)

.\base\Map Bespin Christmas.pk3 (186 files)

.\base\jawalavatrials.pk3 (159 files)

.\base\JAWACentralAlpha.pk3 (299 files)

.\base\JAWA Zu.pk3 (95 files)

.\base\JAWA Wolfy.pk3 (120 files)

.\base\JAWA Vultax.pk3 (46 files)

.\base\JAWA Veilor.pk3 (62 files)

.\base\JAWA Valis.pk3 (81 files)

.\base\JAWA The Koo.pk3 (180 files)

.\base\JAWA System.pk3 (88 files)

.\base\JAWA Stormie.pk3 (29 files)

.\base\JAWA Starkiller.pk3 (68 files)

.\base\JAWA SiLink.pk3 (87 files)

.\base\JAWA Shogun.pk3 (72 files)

.\base\JAWA Sherwood.pk3 (26 files)

.\base\JAWA Shadow.pk3 (297 files)

.\base\JAWA Sehtii.pk3 (94 files)

.\base\JAWA Rylo Ken.pk3 (13 files)

.\base\JAWA Qyzen Hunter.pk3 (30 files)

.\base\JAWA Pepsi.pk3 (93 files)

.\base\JAWA Orion.pk3 (164 files)

.\base\JAWA NitRzr.pk3 (47 files)

.\base\JAWA Nightwing.pk3 (54 files)

.\base\JAWA Nick.pk3 (20 files)

.\base\JAWA Mocowbell.pk3 (61 files)

.\base\JAWA Misun.pk3 (72 files)

.\base\JAWA McFish.pk3 (67 files)

.\base\JAWA Matoro.pk3 (27 files)

.\base\JAWA Legion.pk3 (104 files)

.\base\JAWA LeGenDaryX.pk3 (189 files)

.\base\JAWA Lacey.pk3 (12 files)

.\base\JAWA KwanJo.pk3 (54 files)

.\base\JAWA JustAJedi.pk3 (36 files)

.\base\JAWA Jazzy.pk3 (62 files)

.\base\JAWA Jacobie.pk3 (49 files)

.\base\JAWA IronSkull86.pk3 (47 files)

.\base\JAWA Helena.pk3 (3272 files)

.\base\JAWA Frosty.pk3 (133 files)

.\base\JAWA Fente.pk3 (52 files)

.\base\JAWA Edo.pk3 (22 files)

.\base\JAWA Duster-Man.pk3 (465 files)

.\base\JAWA Duncan.pk3 (38 files)

.\base\JAWA Dragon.pk3 (112 files)

.\base\JAWA Diab.pk3 (98 files)

.\base\JAWA Dace.pk3 (14 files)

.\base\JAWA Cronus.pk3 (20 files)

.\base\JAWA Chemist.pk3 (63 files)

.\base\JAWA Bloop.pk3 (7 files)

.\base\JAWA Beggsy.pk3 (15 files)

.\base\JAWA Aya Solari.pk3 (58 files)

.\base\JAWA Arlu3n.pk3 (51 files)

.\base\JAWA Arios.pk3 (99 files)

.\base\JAWA Anoek.pk3 (19 files)

.\base\JAWA AgentB.pk3 (60 files)

.\base\JAWA Agent.pk3 (93 files)

.\base\JAWA Ace.pk3 (38 files)

.\base\gotm_tx_fix.pk3 (3 files)

.\base\gotem.pk3 (56 files)

.\base\gonk_trials.pk3 (308 files)

.\base\Cyan Trials.pk3 (3 files)

.\base\chandrila_halloween.pk3 (221 files)

.\base\assets3.pk3 (16 files)

.\base\assets2.pk3 (62 files)

.\base\assets1.pk3 (8320 files)

.\base\assets0.pk3 (15346 files)

.\base

 

handle 1: qconsole.log

handle 2: video/ja01.roq

----------------------

37368 files in pk3 files

 

WARNING: You are missing some files referenced by the server:

japlus/zzz_botroutes.pk3

JA+.pk3

base/The.pk3

(JAWA).pk3

Temple.pk3

base/Massassi.pk3

You might not be able to join the game

Go to the setting menu to turn on autodownload, or get the file elsewhere

 

 

GL_VENDOR: Microsoft Corporation

GL_RENDERER: GDI Generic

GL_VERSION: 1.1.0

GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture

GL_MAX_TEXTURE_SIZE: 1024

GL_MAX_TEXTURE_UNITS_ARB: 0

 

PIXELFORMAT: color(24-bits) Z(32-bit) stencil(0-bits)

MODE: -1, 1920 x 1080 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

rendering primitives: multiple glArrayElement

texturemode: GL_LINEAR_MIPMAP_LINEAR

picmip: 0

texture bits: 32

lightmap texture bits: 0

multitexture: disabled

compiled vertex arrays: disabled

texenv add: disabled

compressed textures: disabled

compressed lightmaps: disabled

texture compression method: None

anisotropic filtering: disabled Dynamic Glow: disabled

VM_Create: uix86.dll succeeded

VM_Create: cgamex86.dll succeeded

Not logging console to disk.

Not logging chat to disk.

Not logging debug messages to disk.

Not logging security events to disk.

Server support hints: 0x25

 

 

Link to comment

Sure, here you go. Also, I have an All in One Sony Vaio. Pretty sure it's used when I'm in other high usage apps like Photoshop/Illustrator.

Yeah, it should get used in most cases.

 

Can you try something in the Nvidia control panel? Go to Manage 3D Settings -> Program Settings, and then click Add to add OpenJK as a new program to customize. In the list of settings, look for "Preferred graphics processor" and set it to "High Performance". Try running OpenJK after that. It's not a permanent solution, but it'll help me confirm whether it's the GPU switching that's causing the problem. I can add a fix in the code if the setting does fix it.

Link to comment

Very weird solution, but it works!

 

For any one else with the same issue in the future, set these cvars:

 

r_stencilbits 8

r_depthbits 0

r_colorbits 0

 

Somewhere along the line, these values got set to 32 32 32 which doesn't work too well with JKA.

 

Many thanks to Xycaleth and Ensiform for providing this fix :) 

Circa, Ruxith and Smoo like this
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