Archangel35757 Posted June 20, 2016 Share Posted June 20, 2016 any updates on the Vortex's alpha map blending and hiw that looks incorporated with your code? Link to comment
Teancum Posted June 20, 2016 Share Posted June 20, 2016 The alpha stuff is on the todo list, but I havn't had a chance to look into it yet The good news is I have been working on other parts of that version of q3map2 though to create a much better bsp compiler without all the dumb limitations. With the new enhanced version it is possible to create massive maps with a crazy amount of detail. It is also possible to compile warzone trees into a bsp and use it on non-warzone games. Also updated the output of the console to give mappers a much better idea of how long things will take to complete with real percentage completed bars, not the random printing to screen of "1...", "2...". Here's a screenshot of the new compiler Cannot wait for this! Link to comment
UniqueOne Posted June 20, 2016 Author Share Posted June 20, 2016 Cannot wait for this! The current beta is available for download here. Teancum likes this Link to comment
Archangel35757 Posted July 7, 2016 Share Posted July 7, 2016 looking forward to the bloodmap alpha-blending now that you wrapped your head around it. Link to comment
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