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The Battlefront III Legacy project (for BF2)


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I'm not at all involved with this besides being a cheering section, but I wanted to let the JK community to know about this. Since it's been discovered that the EULAs were updated to allow porting between Star Wars games, the community is porting what they can from Free Radical's Battlefront III. 

 

Some info

  • Pretty much every texture has a specular map. SWBF2 supports specular, so it makes the models look that much better.
  • Coruscant is the only map being ported right now. It's been recreated from the collision models that also happened to have UV mapping.
  • Other maps have collision files we could use, but Coruscant was the only one that had all the models origins relative to where they should be. Other maps have them all centered at 0, 0, 0 apparently.

 

If I weren't working on the Dark Forces mod, this is mod is where I'd be as I have a lot more experience with Zero, the Battlefront engine. If you're a fan of the Battlefront games or just want to give some love to such a project drop on over to the topic below at Gametoast. We're a great community like JKHub, but we're dedicated to Battlefront.

 

http://gametoast.com/viewtopic.php?f=29&t=32209

 

Incidentally let me self-plug some of my old projects:

 

The Battlefront Conversion Pack, which converts over every SWBF1 map, adds additional maps, a KotOR era, new heroes, modes, etc:

http://gametoast.com/viewforum.php?f=39

 

The Xbox mod, which does almost the same thing on a console

http://gametoast.com/viewforum.php?f=75

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