Jump to content

JKA crashing on some maps.


Recommended Posts

E:\Steam\steamapps\common\Jedi Academy\GameData/base

handle 1: video/ja01.roq
handle 2: music/t2_dpred/ImpBaseB_Action.mp3
----------------------
64054 files in pk3 files
Loading dll file ui.
Com_sprintf: overflow of 64 in 64
Com_sprintf: overflow of 64 in 64
Com_sprintf: overflow of 64 in 64
Loading dll file cgame.
Shutting down OpenGL subsystem
file '' COULD NOT be copied to '' error=2 (RenameToLastDemo()) //probably smod demo auto record thing
Last demo temporary saved to 'autosaved\LastDemo.dm_26'.
Not a JPEG file: starts with 0x89 0x50

When I join all base siege maps, some custom, and some custom CTF maps this happens. I tried to find the problem but I failed. This started happening on 30 april. I removed all mods I downloaded/created near that date and nothing. Any ideas?

Link to comment

Nothing changed. Now there is different message

Delta from invalid frame (not supposed to happen!).
Delta from invalid frame (not supposed to happen!).
Delta from invalid frame (not supposed to happen!).
Delta from invalid frame (not supposed to happen!).
Delta from invalid frame (not supposed to happen!).
Delta from invalid frame (not supposed to happen!).
Delta from invalid frame (not supposed to happen!).
Loading dll file ui.
Com_sprintf: overflow of 64 in 64
Com_sprintf: overflow of 64 in 64
Com_sprintf: overflow of 64 in 64
Loading dll file cgame.
Shutting down OpenGL subsystem
Not a JPEG file: starts with 0x89 0x50
Link to comment
  • 2 weeks later...
  • 2 years later...

I seem to be having that same problem with JAMP, only I edited a sounds.cfg file in a multiplayer-compatible character model folder. I brought back the original, no change. I deleted the MP aspects and data of that character, no change. I even took it out of my base folder, no change. This is a serious issue simply beyond conversion.

Link to comment
"texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled  (16.000000 of 16.000000)

Dynamic Glow: disabled

 

------- sound initialization -------

Initializing DirectSound

 - using ancient version of DirectX -- this will slow FPS

locked hardware.  ok

----- Sound Info -----

sound system is muted

    1 stereo

32768 samples

   16 samplebits

    1 submission_chunk

22050 speed

0xb7a0050 dma buffer

No background file.

----------------------

------------------------------------

 

--- ambient sound initialization ---

Sound memory manager started

Loading dll file ui.

Com_sprintf: overflow of 64 in 64

Com_sprintf: overflow of 64 in 64

Com_sprintf: overflow of 64 in 64

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:29070

Hostname: Cole-PC

IP: 192.168.43.22

Shutting down OpenGL subsystem

Requested feature was omitted at compile time

"

What could this one be?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...