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Seven's Random WIP Thread


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By the way, @@Seven. Would you mind doing a fix on this Samurai Darth Vader that was made by dark_apprentice on here? The only issue there is on this model in the game is the crest on his forehead. And can also you remove the flag on it's back so it would be optional to use him with or without the flag? Samurai Vader Download

 

tumblr_o7x4g8zFxR1s7zy0eo1_1280.png

If my theory about what causes this is right, a shader with the line "cull disable" or "cull twosided" should be able to fix it.

 

Just identify the texture that's used for the crest and if it allready has a shader add the line to the entry for the used texture or if it does not have shaders:

 

create a new folder "shaders", in that create a plain text file (.txt) and write the following in that:

models/players/"modelname"/"texture"
{
    cull twosided
    q3map_nolightmap
    {
        map models/players/"modelname"/"texture"
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
}

Just replace the "modelname" with the nme of the folder that holds the samurai vader skin, and "texture" with the name of the imagefile used for the crest.

KyleKatarn1995 and Seven like this
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If my theory about what causes this is right, a shader with the line "cull disable" or "cull twosided" should be able to fix it.

 

Just identify the texture that's used for the crest and if it allready has a shader add the line to the entry for the used texture or if it does not have shaders:

 

create a new folder "shaders", in that create a plain text file (.txt) and write the following in that:

models/players/"modelname"/"texture"
{
    cull twosided
    q3map_nolightmap
    {
        map models/players/"modelname"/"texture"
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
}

Just replace the "modelname" with the nme of the folder that holds the samurai vader skin, and "texture" with the name of the imagefile used for the crest.

I've done next to no work with shaders. It's probably time to learn

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Its just a matter of matching the mesh to an other JKA mesh. So make all the settings the same, reparent the tags, add the armature, weigh the verticies, and some other stuff

alright, but did you use blender? if so, could you tell what you did with the tfu qui-gon jinn model to get it working as a ja playermodel?

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alright, but did you use blender? if so, could you tell what you did with the tfu qui-gon jinn model to get it working as a ja playermodel?

Blender yes. There are tutorials out there, but you have to piece them together. If you have no blender experience, its gonna take you a while

swegmaster likes this
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