Futuza Posted May 2, 2016 Share Posted May 2, 2016 I think so yeah, I was more pointing out what he did with the scripting, than the actual level layout. Link to comment
ChalklYne Posted May 2, 2016 Author Share Posted May 2, 2016 Ohhhh... i never played it... will download now Link to comment
Seven Posted May 2, 2016 Share Posted May 2, 2016 Sorry to digress, but is there an eta for the mod? Link to comment
ChalklYne Posted May 3, 2016 Author Share Posted May 3, 2016 Hmmmm... id like to know that myself... it would be done a lot quicker if i could just plug myself in and go... but alas, real life has me by the scrote Seven likes this Link to comment
ChalklYne Posted May 3, 2016 Author Share Posted May 3, 2016 Also... i tend to think about other people too much. Ill have a piece that looks decent, but the uvs were less than ideal... well i think people will want years worth of retextures and Frankensteins off of these, and i dont want it to be a headache to paint. Problem is, with zbrush, i can have "ugly" uvs and it still come out great... but then retexturing would need to be in zbrush or itd be difficult as hell. I make pieces for maps and want all of my map objects to be useful in other maps you may want to build... well then angles i personally wont be using need to be considered and they hace to look nice by themselces... which causes me to sculpt ecery single thing you see... i want proper normals that i specifically set depth for... not rendered normals from a diffuse map on crazybump or nvidiatools... i want to use as much space on a texture map as possible... which causes pieces that fit well together onto the same texture to save space... but that also means merging multiple objs' normals and stuff. Its not impossible. .. it is just time consuming., not to mention being a single pops of two... so i can understand the anticipation. ... i have it too... but i am only one dude and taught myself everything, so i tend to retrace steps. 1.5 will be my headache...the rest should go smoothly Link to comment
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