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MD3/ASE/FBX Issues in Radiant


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Hey!

 

So my friend (Milamber) has made an FBX from a skin and turned it into ASE. However when we load it into Radiant, this is how it looks => 

Does anyone know why this happens and what we can do to solve it?
 

In radiant: rio2xen.png

 

In Noesis: dxxMJ4z.png

Any help is greatly appreciated.

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It's not an issue in radiant, the title is misleading; this is an issue with your model. When you import a glm, you also need to take the skin files into account to get the right texture paths, and when you export, make sure you're exporting relative paths.

DT. likes this
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  • 4 years later...

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