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Verschneit (Idyllic Snowy Village)


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  • 2 weeks later...

Hey Szico, at some point you mentioned that you made your own caulk shader? Can you explain this, why, and what the differences are?

I assume a personal preference thing to change how it looks in Radiant?

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Yeah, because you actually walk through the road patch meshes (to simulate deep snow) - (and apparently the q3map+_material snow) doesn't work on solid patch surfaces either, I needed to make the caulk underneath have that material property, hence the custom shader. Looks identical in radiant though, same editor image. Same goes for the physics clip on some of the outside models like the cave and the lamps e.t.c.

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Why has no one hired you to do stuff like this professionally?

 

Actually, someone did offer me a paid position as a level designer for a (online q3 type game apparently) but had to turn it down as really don't have the time what with med school and girlfriend and everything else that eats away at stuff :P

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