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I use a certain obj that i built around minilogoguy18's jk3 skeleton to build around in Zbrush since it wont acept the bones. Its a nice reference for me to import into the scene and build around so I know exactly where everything should line up and so I know I wont be doing much moving of the mesh after its built to get it rigged. I also have one of these rigged, which serves for easy animation manipulation in Dragon or something. It is nice to know exactly which bones are where and how hey are affecting the anim. So. I will release these models (the obj and the glm) fo others who may find it beneficial.

 

hkbC8Ir.jpg

Bek likes this
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