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Project Updates


DT85

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Updated:

 

- 07yun_gl2.pk3

- DF2_assets.pk3

- DF2_textures.pk3

 

 

Changes:

 

- updated 07yun_gl2 map

- added door texture for 07yun_gl2

- replaced a few textures for 07yun_gl2, with PBR versions

- added a few shaders for 07yun_gl2

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Updated:

 

- DF2_assets.pk3

- DF2_textures.pk3

- 11gorc_gl2.pk3

 

 

Changes:

 

- added PBR texture door for 11gorc_gl2, and added it to DF2_doors.shader

- changed AshuraDX's textures back to TGA

- removed my 07yun door texture

- added cubemaps to 11gorc_gl2

- tweaked lighting for 11gorc_gl2

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Updated:

 

- 11gorc_gl2.pk3

- DF2_assets.pk3

- DF2_textures.pk3

 

 

Changes:

 

- updated 11gorc_gl2 to use the new tracklight3 texture

- added tracklight3 PBR textures

- added DF2_lights.shader

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Updated:

 

- opendf2_sp.x86.exe

- rdsp-GL2_x86.dll

- df2gamex86.dll

- DF2_assets.pk3

 

 

Changes:

 

- added parallax mapping to setup menus

- removed light flares from setup menus

- removed cubemap size from setup menus

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  • 5 months later...
  • 2 months later...

Updated:

 

- DF2_assets.pk3

 

 

Added:

 

- test_rend2.pk3

 

 

Added "test_rend2.pk3" which contains my test map. Features:

 

- liquid shaders for water (standard water, green acid, battery acid, water fast, water very fast, ocean)

- misc_dlights

- GL2 sun

- a few, quickly made PBR materials

- 2 of Toshi's source engine models

- AshuraDX's PBR clone

- grass surface sprites (doesn't receive any shadows atm)

- PBR glass which is breakable

- cubemap mirrors

- misc_model_ghoul

- misc_model_iqm

- misc_model_breakable (for animated MD3)

 

To load, type "devmap test_rend2" into the console. FPS may drop inside where the misc_dlights are, it does on my machine. If the map is too bright, do "r_forcesun 1". Do "r_forcesun 2" for moving sun.

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Updated:

 

- DF2_assets.pk3

- DF2_textures.pk3

- DF2_textures_pbr.pk3

 

 

Added:

 

- DF2_maps.pk3

- DF2_models.pk3

 

 

Known Bugs:

 

- Player/NPCs using force push/pull will crash the game. This will be fixed in the near future. For now, try "r_refraction 0" (I think that's the cvar?) in the console.

 

 

 

 

"11gorc" is now playable. Note that the level is still a WIP, with placeholder NPCs. Type "map 11gorc" into the console to play.

Teancum likes this
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Updated:

 

- All PK3 files

- opendf2_sp.x86.exe

- rdsp-GL2_x86.dll

- df2gamex86.dll

 

 

Added:

 

- DF2_models.pk3

- DF2_sound.pk3

 

 

 

Fresh copies of all PK3 files. Separated more files out DF2_assets.pk3. This update includes a ratio fix for videos, and the vid_restart crash fix from OpenJK.

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