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CUSTOM SKEL NPC: AT-ST


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@@AshuraDX I did pick the feet up more because before I felt like they were dragging on the ground, I can reduce it some but I just watched it and the feet really don't pick up that high. If you only had Mod Tool installed I could just give you the scene and let you watch the animation loop over and over from all angles like I pretty much have been doing.

 

@@Omicron Not sure what you mean exactly, do you mean the foot rolling up on it's toes? It can be hard to judge just how much the feet push away from the ground since it's walking in place and not traversing forward. What I could do though is delay the foot roll some so that the foot stays flat longer.

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It can be increased without affecting anything if you really feel it needs to be, you should take another look at the model in sketchfab rather than the XSI viewport, link is in the first post.

 

It matches the quality of the rest of the model, I think I'm just being picky. :P

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  • 3 months later...

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