Stoiss Posted February 10, 2015 Share Posted February 10, 2015 yeah i know, forgot about that when i posted it, but it could be putted in Link to comment
Sentra Posted February 13, 2015 Author Share Posted February 13, 2015 // Uploaded SkyLine 2.0 SWJKA Launcher Skin there and on ModDB (@ http://jkhub.org/topic/5291-openjk-launcher/page-3?do=findComment&comment=78405). Some interesting news coming this weekend in our Weekly Update. @@Stoiss Link to comment
Sentra Posted February 15, 2015 Author Share Posted February 15, 2015 // Weekly Update #2 Link: http://www.moddb.com/mods/skyline-menu/news/skyline-menu-20-weekly-update-2 @@Stoiss, as you requested. Omicron, Grab and Stoiss like this Link to comment
z3filus Posted February 15, 2015 Share Posted February 15, 2015 AWESOMEjedi academy upgrade Link to comment
Scorpion Posted February 15, 2015 Share Posted February 15, 2015 It's beautiful...*drools*. Link to comment
ensiform Posted February 16, 2015 Share Posted February 16, 2015 Probably not wise to limit the length of the server hostname and the motd strings to part of the screen like that on the load page. Link to comment
Sentra Posted February 16, 2015 Author Share Posted February 16, 2015 Probably not wise to limit the length of the server hostname and the motd strings to part of the screen like that on the load page.Well, 40+ symbols are more than enough for server name. Link to comment
Scorpion Posted February 16, 2015 Share Posted February 16, 2015 Well, 40+ symbols are more than enough for server name.Indeed. I never liked those '..........................................................[server name]' so they'd appear at the top of the list anyway so that's fine I suppose'. Link to comment
ensiform Posted February 16, 2015 Share Posted February 16, 2015 All you would see is at most those The max string length is technically 255+null term for hostname including color codes. Link to comment
Grab Posted February 16, 2015 Share Posted February 16, 2015 @@SentraDid you thought about kill icons? That would be great. I think you can remove "rules" element, it's useless. Link to comment
Sentra Posted February 16, 2015 Author Share Posted February 16, 2015 @@Sentra Did you thought about kill icons? That would be great. I think you can remove "rules" element, it's useless.Reference screenies for both proposals? Link to comment
Grab Posted February 17, 2015 Share Posted February 17, 2015 Rules: By kill icons i mean: JKHub was rocketed by Grab to:Grab JKHub Link to comment
Lazarus Posted February 17, 2015 Share Posted February 17, 2015 If i look at that picture, why even putting up the levelshot? It makes it much cleaner. Simplistic design Link to comment
Scorpion Posted February 17, 2015 Share Posted February 17, 2015 How about giving the levelshot a nice frame? It looks kind of out of place/bland when just placed on top of the background like that, kind of like the frame around the loading bar. Grab likes this Link to comment
Sentra Posted March 1, 2015 Author Share Posted March 1, 2015 @@Sentra no updates?For now not that much. Working on basejka plugin and trying to fix the fonts without adding TTF (otherwise it will take too much time). Plus job and university take the time. Grab likes this Link to comment
ent Posted March 1, 2015 Share Posted March 1, 2015 For now not that much. Working on basejka plugin and trying to fix the fonts without adding TTF (otherwise it will take too much time).Plus job and university take the time.I've ported TTF to joMME from q3mme. Want codes? Link to comment
ensiform Posted March 1, 2015 Share Posted March 1, 2015 Rules: By kill icons i mean: JKHub was rocketed by Grab to:Grab JKHubAnd how would he add this without code modifications in the cgame. Link to comment
Grab Posted March 1, 2015 Share Posted March 1, 2015 And how would he add this without code modifications in the cgame.Isn't that in ui? Link to comment
ensiform Posted March 1, 2015 Share Posted March 1, 2015 Not at all, hud rendering is still cgame. Even still, this is just simple menu file changes with new assets. That won't magically add support for kill feed. Link to comment
Sentra Posted March 1, 2015 Author Share Posted March 1, 2015 I've ported TTF to joMME from q3mme. Want codes?Yup, would be very grateful. Not at all, hud rendering is still cgame.We will mod some code assets in basejka. So it could be, possibly. Link to comment
ensiform Posted March 1, 2015 Share Posted March 1, 2015 That means it won't work with all mods / base. Or any others really. Link to comment
ent Posted March 1, 2015 Share Posted March 1, 2015 @Sentra, it had some problems with displaying the font, and I was lazy to debug it since it was experimental, so you have to adjust it: https://github.com/entdark/jk2mp/commit/87631b31dd2c8ae7722631be98293d31358f6c1bBut maybe you are that lucky and there won't be problems for you. Sentra likes this Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now