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eezstreet

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The glow is less in your face now. I might tweak it to be more like the original glow if people prefer the old way. Is there any difference at all if you toggle r_dynamicGlow?

 

And there's still some issues with ordering of draws which might be what you're seeing with the water.

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The glow is less in your face now. I might tweak it to be more like the original glow if people prefer the old way. Is there any difference at all if you toggle r_dynamicGlow?

 

And there's still some issues with ordering of draws which might be what you're seeing with the water.

I like the more in your face glow more.

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The glow is less in your face now. I might tweak it to be more like the original glow if people prefer the old way. Is there any difference at all if you toggle r_dynamicGlow?

 

And there's still some issues with ordering of draws which might be what you're seeing with the water.

 

@@Xycaleth - I cant see any difference with 1 or 0. Screens later

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I'm holding off on the extras for now while I get weather working.

 

What I need for the PBR stuff is some assets :P a simple model with a diffuse, specular, roughness and normal map. I suppose I could make something simple myself now I think about it.

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Guest KENNITHH

What I need for the PBR stuff is some assets :P a simple model with a diffuse, specular, roughness and normal map. I suppose I could make something simple myself now I think about it.

 

I'd say , try to get your hands on some vehicle, weapon and character models as the materials are different , maybe from another game but just to try.

 

Seriously, if you manage to get PBR in rend2, imma love you forever :P

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