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caulk_nonsolid issues


Go to solution Solved by RebelChum,

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The functionality of caulk_nonsolid seems random at best. Every once in a compile the brush will actually be nonsolid.

 

I'm trying to set up a hologram type brush that has one side painted with a shader (with surfaceparm nonsolid) and the rest of the brush with caulk_nonsolid. Go through a compile with (test) or (final) settings and yeap... it's solid in game.

 

Is there a better, more reliable way to make brushes noclipped? I've tried alternatives such as nodraw but those do not work either. Is this an issue with radiant's inbuilt compiler? Should I be using the gui thing?

 

 

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