Jump to content

WIP: ROFF Exporter Plugin for 3ds Max...


Recommended Posts

  • 1 month later...
  • 4 years later...
  • 9 months later...

I discovered I had created 3dsMax NoteTracks on the modified object (i.e., Modifier stack)... but my exporter code is expecting the NoteTracks to be on the base node... once I moved them to the base node, my NoteTracks exported and played correctly in the ROF file.

 

So now, @@AshuraDX and I need to figure out two issues that I believe are game-code related bugs.

 

(1) "sound" type notetracks do not get played correctly. Only footstep sound is briefly heard.

(2) The ROF format supports multiple efx/sfx notetracks on a given frame. The game code loops thru and parses all notes specified to be played at a given frame-- however only the first note gets played the subsequent notes for that frame do not.

Link to comment
  • 3 months later...
  • 1 year later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...