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Moving the camera around


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Kengo's tutorial was shut down due to Yahoo geocities being shut down. But the basic premise is this:

- Set up two ref_tags

- In ICARUS:

  - Enable camera

  - Do a camera pan and move which points to the first ref_tag, both with 0 ms/time

  - Do a camera pan and/or move pointing to the second ref_tag, with something in the ms/time field which specifies how fast it goes

- Compile script

- Have game point to script via target_scriptrunner

- Trigger script ingame.

- Have fun

Linken and therfiles like this
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Kengo's tutorial was shut down due to Yahoo geocities being shut down. But the basic premise is this:

- Set up two ref_tags

- In ICARUS:

  - Enable camera

  - Do a camera pan and move which points to the first ref_tag, both with 0 ms/time

  - Do a camera pan and/or move pointing to the second ref_tag, with something in the ms/time field which specifies how fast it goes

- Compile script

- Have game point to script via target_scriptrunner

- Trigger script ingame.

- Have fun

 

 

I feel the 'IN ICARUS' section here is a bit short on description and 'how to'

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  • Solution

I've made a cutscene before, but I lacked a moving camera, I wanted to know how that was done.

 

OHHHHH!

 

This is a question I can answer quite simply without an epic tutorial (which will be made).

 

So, assuming you know how to make a normal camera, do so. Now, I'm assuming you have more than one camera. The first camera needs to have a 'action time' (the last text box on the PAN and MOVE command) of 0. For your next camera, place the appropriate PAN and MOVE commands right after your first ones, but put whatever you want in the action time box. For example, put in 5000 if you want it to move from cam 1 to cam 2 in 5 seconds. After that, make a wait block of 5000 (or more) then add your next command. What this will do is wait for the camera to stop moving, and then move on.

 

Hope that helped. I can elaborate with pics if needed.

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