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Issue with running the mod


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I just tried this mod a few days ago, with the install working just fine and being able to play with the mod, but after wiping my game and reinstalling, I now can't play the game with the mod. I've followed the install instructions, it's not really hard but all I get is a white screen that doesn't respond. I am on Windows x 64 with an up to date Visual C++, and I'm just confused how this could have worked just fine before, even adding several other mods afterward, but now it will not work.

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I really didn't need to, I was trying to get rid of a few mods, when I should have just pulled their file out of the base folder, but I was being lazy I guess. Nothing else changed, the base game runs just fine. It recognizes the mod in the settings, but when I try to launch it that way, it has an error log, otherwise it just launches a white screen and doesn't respond for the several minutes I let it go for to see if it was just being slow.

 

It acts the same with or without the extra mods I have currently loaded, I was just playing the vanilla version with them for a while today.

JA: v1.0.1.0 win-x86 Oct 24 2003
Initialising zone memory .....
----- FS_Startup -----
Current search path:
G:\Games\steamapps\common\Jedi Academy\GameData\base\zzzZ_jedi_nm.pk3 (203 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\zzzz_Jedi_HM_MD.pk3 (155 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\ZZ- Ahsoka (General).pk3 (70 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\zf2hf.pk3 (34 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\TwiLekMerc2.pk3 (62 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\PskOngree.pk3 (214 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\JKA Tex Overhaul 0.3.pk3 (1073 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\jedi_zora3.pk3 (220 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\jedi_kam.pk3 (15 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\chagrians.pk3 (53 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\assets3.pk3 (16 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\assets2.pk3 (62 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\assets1.pk3 (8320 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\assets0.pk3 (15346 files)
G:\Games\steamapps\common\Jedi Academy\GameData/base

----------------------
25843 files in pk3 files
execing default.cfg
execing jaconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: G:\Games\steamapps\common\Jedi Academy\GameData
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...219 PFDs found
...hardware acceleration found
...PIXELFORMAT 11 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_NV_point_sprite

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GTX 1070/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 516.59
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:75
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled  (16.000000 of 16.000000)
Dynamic Glow: disabled

------- sound initialization -------
Initializing DirectSound
locked hardware.  ok
WARNING: Couldn't find image for shader 13 - default
WARNING: Couldn't find image for shader 02 - default
WARNING: Couldn't find image for shader 01 - default
WARNING: Couldn't find image for shader 07 - default
WARNING: Couldn't find image for shader 18 - default
WARNING: Couldn't find image for shader 22 - default
WARNING: Couldn't find image for shader material #84
WARNING: Couldn't find image for shader klkljjhfhfgh
----- FS_Startup -----
Current search path:
G:\Games\steamapps\common\Jedi Academy\GameData\jaenhanced\zZz_saberPack.pk3 (542 files)
G:\Games\steamapps\common\Jedi Academy\GameData\jaenhanced\zZz_saberbuilder.pk3 (212 files)
G:\Games\steamapps\common\Jedi Academy\GameData\jaenhanced\zZz_Jedi_HM.pk3 (107 files)
G:\Games\steamapps\common\Jedi Academy\GameData\jaenhanced\zZz_ja_enhanced.pk3 (515 files)
G:\Games\steamapps\common\Jedi Academy\GameData\jaenhanced\zZz_aUltimateWeapons.pk3 (567 files)
G:\Games\steamapps\common\Jedi Academy\GameData/jaenhanced
G:\Games\steamapps\common\Jedi Academy\GameData\base\zzzZ_jedi_nm.pk3 (203 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\zzzz_Jedi_HM_MD.pk3 (155 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\ZZ- Ahsoka (General).pk3 (70 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\zf2hf.pk3 (34 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\TwiLekMerc2.pk3 (62 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\PskOngree.pk3 (214 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\JKA Tex Overhaul 0.3.pk3 (1073 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\jedi_zora3.pk3 (220 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\jedi_kam.pk3 (15 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\chagrians.pk3 (53 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\assets3.pk3 (16 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\assets2.pk3 (62 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\assets1.pk3 (8320 files)
G:\Games\steamapps\common\Jedi Academy\GameData\base\assets0.pk3 (15346 files)
G:\Games\steamapps\common\Jedi Academy\GameData/base

handle 1: video/ja01.roq
----------------------
53629 files in pk3 files
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- Initializing Renderer ----
-------------------------------
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...219 PFDs found
...hardware acceleration found
...PIXELFORMAT 11 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_NV_point_sprite
----- CL_Shutdown -----
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Requested feature was omitted at compile time

 

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Interesting. That error is usually for progressive textures, which can only be run in openjk/JAEnhanced so it makes sense you get that error when running it via base JKA through the menu. Using that menu doesn’t change the executable that is used.

Did you make sure to have all of the .dll files in the right areas? Whatever it was in the zip folder is where they should be in the gamedata folder. 
 

jaenhancedgamex86.dll should be in the jaenhanced folder. 
All other DLLs should be in gamedata. 

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Ooooh, yeah the Readme just lists everything to GameData, so that's what I'd been doing. Don't know how I stumbled into the right way the first time lol.

I just tried it though, and it's still acting the same.  The .dll and the .pk3s I want to use all go into base, not the folder itself right? I've tried both now on a clean install again to be sure, and it's still just a white screen with no response. And now I'm getting that same error code, minus the extra .pk3s when launching vanilla SP through steam.

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  • Solution
7 hours ago, carter8383 said:

Ooooh, yeah the Readme just lists everything to GameData, so that's what I'd been doing. Don't know how I stumbled into the right way the first time lol.

I just tried it though, and it's still acting the same.  The .dll and the .pk3s I want to use all go into base, not the folder itself right? I've tried both now on a clean install again to be sure, and it's still just a white screen with no response. And now I'm getting that same error code, minus the extra .pk3s when launching vanilla SP through steam.

Nothing should go in base unless you plan on playing the base game. If you're only going to be playin JAEnhanced, your other pk3s can go in the jaenhanced folder, although it does load pk3s from both, it does not load DLLs from both.

The folder structure in the ZIP file is how it should be in your GameData alongside the base folder. The readme says to drop everything in GameData and that should be all you need to do.

spacer.png

 

Not sure what else to tell you, other than make sure your graphics drivers are up to date. Maybe try launching the .exe as administrator.

You should try going to Documents/My Games/jaenhanced and deleting the files in there as well, its possible you had a weird graphics setting causing it.

Zelanter and Smoo like this
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