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UV Split even though I rectified it.


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I'm working on a new model, and I can't export because it says UV Seam found. Split Meshes at UV Seams. I know how to fix this issue. Select the Seams from Islands, select one, Shift+G > Seams, then edge split, but this isn't working. It still gives the same error however, as if I didn't even split them, when I clearly did, as when I select Seams from Islands, it shows that they're all gone. This wouldn't be an issue if it was just one object on the model. I could easily delete it, name it an anomaly, and move on. I can't do that though, since the entire model has this issue. Can someone please help me?

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