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GustavoPredador´s WIP thread


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Maybe this is the problem then: if your model has overlapping pieces with different textures, and the .skin file loads them all, it is supposed to show the result you showed. The image does seem to show a lot of overlapping pieces - for example, the predator's face and the "helmet" it seems to wear in the screenshot, and the two different torso types (the "eyeball" one and the "leather armor" one). If this is correct, you should simply turn *off (replace the texture path with *off to prevent the game from rendering those model parts) those specific model parts in the .skin file, and only leave the texture path in the model parts you want to see (the eyeball torso you show in ModView, for example).

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