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GustavoPredador

GustavoPredador´s WIP thread

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Could it be a matter of skin? It seems to have multiple body pieces (the torso, for example) overlapping, are you sure you set everything up correctly in the .skin file?

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Maybe this is the problem then: if your model has overlapping pieces with different textures, and the .skin file loads them all, it is supposed to show the result you showed. The image does seem to show a lot of overlapping pieces - for example, the predator's face and the "helmet" it seems to wear in the screenshot, and the two different torso types (the "eyeball" one and the "leather armor" one). If this is correct, you should simply turn *off (replace the texture path with *off to prevent the game from rendering those model parts) those specific model parts in the .skin file, and only leave the texture path in the model parts you want to see (the eyeball torso you show in ModView, for example).

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Also the caps need to point to correct texture path for stormtrooper caps. models/players/stormtrooper/caps.tga

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1 hour ago, GustavoPredador said:

ok lol

the proportions are a bit odd, the face looks sunken in, the feet look rather large for him. Besides that he looks fine, although the ears look slightly off to me.

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7 hours ago, GustavoPredador said:

I can make updates, I had few images of him to make

Gotcha, hope it goes well!

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