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Mapping: system texrures


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Hey, %username%, i'm stuck! Can you help me? ?

 

Hello!  I again decided to make a map for the game.  I made basic geometry and stuck on system textures (caulk, nodraw, etc.). In the shader  file written that they are not drawn and / or not solid, but I have a Brush with a texture visible, it is solid and uses the texture "lost texture" (gray-white).  Who had a similar problem, tell me what to do?

 

Thanks and sorry for poor eng ?

 

upd. screens

in editor
https://i.ibb.co/JcStvFS/2019-12-17-213428.jpg

 

in game

https://i.ibb.co/VCjB1Zv/2019-12-17-213537.jpg

 

 

 

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It doesn't seem normal. Make sure you don't happen to have another untextured brush covered by the caulk brush, make sure you're using system/caulk (I seem to remember, although I may be wrong, that there was also a common/caulk sometime), and make sure that nothing overwrites the system/caulk shader (but as far as I know there shouldn't be anything doing that).

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I have "system / caulk" and "common / caulk" I use the system.  in the folder with "ja" there are no more resources besides native pk3 files.  Maybe the path should be standard like "c: / lukas arts / star wars / ..." or is it not important?  If that way to the shaders and to the images has no spaces.

 

Also during compilation and decompilation I noticed such an error. 

Like: "Warning: Could not find texture

.bsp:textures/system/caulk"

But on q3 forums, they says to ignore this.

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  • 2 weeks later...

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